Add check for platform mesh & texture

It simply checks if the file exists
This commit is contained in:
Jaime van Kessel 2019-02-15 14:42:50 +01:00
parent c3b447cd89
commit 338f9c0052
8 changed files with 11 additions and 7 deletions

View file

@ -18,7 +18,8 @@ Resources.addSearchPath(os.path.abspath(os.path.join(os.path.dirname(__file__),
machine_filepaths = os.listdir(os.path.join(os.path.dirname(__file__), "..", "..", "resources", "definitions"))
all_meshes = os.listdir(os.path.join(os.path.dirname(__file__), "..", "..", "resources", "meshes"))
all_images = os.listdir(os.path.join(os.path.dirname(__file__), "..", "..", "resources", "images"))
@pytest.fixture
def definition_container():
@ -44,5 +45,13 @@ def isDefinitionValid(definition_container, path, file_name):
parser, is_valid = definition_container.readAndValidateSerialized(json)
if not is_valid:
print("The definition '{0}', has invalid data.".format(file_name))
metadata = DefinitionContainer.deserializeMetadata(json, "whatever")
# If the definition defines a platform file, it should be in /resources/meshes/
if "platform" in metadata[0]:
assert metadata[0]["platform"] in all_meshes
if "platform_texture" in metadata[0]:
assert metadata[0]["platform_texture"] in all_images
return is_valid