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Draw circular build plate for polar printers
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parent
b9280fef12
commit
2c5a4de264
1 changed files with 54 additions and 28 deletions
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@ -45,6 +45,7 @@ class BuildVolume(SceneNode):
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self._width = 0
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self._height = 0
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self._depth = 0
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self._shape = ""
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self._shader = None
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@ -139,6 +140,9 @@ class BuildVolume(SceneNode):
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def setDepth(self, depth):
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if depth: self._depth = depth
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def setShape(self, shape):
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if shape: self._shape = shape
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def getDisallowedAreas(self):
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return self._disallowed_areas
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@ -177,25 +181,59 @@ class BuildVolume(SceneNode):
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min_d = -self._depth / 2
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max_d = self._depth / 2
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mb = MeshBuilder()
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if self._shape.lower() != "elliptic":
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# Outline 'cube' of the build volume
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mb = MeshBuilder()
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mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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# Outline 'cube' of the build volume
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mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
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mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
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self.setMeshData(mb.build())
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self.setMeshData(mb.build())
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# Build plate grid mesh
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mb = MeshBuilder()
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mb.addQuad(
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Vector(min_w, min_h - 0.2, min_d),
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Vector(max_w, min_h - 0.2, min_d),
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Vector(max_w, min_h - 0.2, max_d),
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Vector(min_w, min_h - 0.2, max_d)
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)
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for n in range(0, 6):
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v = mb.getVertex(n)
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mb.setVertexUVCoordinates(n, v[0], v[2])
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self._grid_mesh = mb.build()
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else:
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# Bottom and top 'ellipse' of the build volume
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mb = MeshBuilder()
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mb.addArc(max_w, Vector.Unit_Y, center = (0, min_h - 0.2, 0), color = self.VolumeOutlineColor)
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mb.addArc(max_w, Vector.Unit_Y, center = (0, max_h, 0), color = self.VolumeOutlineColor)
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self.setMeshData(mb.build())
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# Build plate grid mesh
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mb = MeshBuilder()
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mb.addArc(max_w, Vector.Unit_Y)
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sections = mb.getVertexCount()
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mb.addVertex(0, 0, 0)
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for n in range(0, sections-1):
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mb.addIndices([sections, n + 1, n])
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for n in range(0, mb.getVertexCount()):
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v = mb.getVertex(n)
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mb.setVertexUVCoordinates(n, v[0], v[2])
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self._grid_mesh = mb.build()
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mb = MeshBuilder()
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@ -228,19 +266,6 @@ class BuildVolume(SceneNode):
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)
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self._origin_mesh = mb.build()
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mb = MeshBuilder()
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mb.addQuad(
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Vector(min_w, min_h - 0.2, min_d),
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Vector(max_w, min_h - 0.2, min_d),
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Vector(max_w, min_h - 0.2, max_d),
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Vector(min_w, min_h - 0.2, max_d)
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)
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for n in range(0, 6):
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v = mb.getVertex(n)
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mb.setVertexUVCoordinates(n, v[0], v[2])
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self._grid_mesh = mb.build()
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disallowed_area_height = 0.1
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disallowed_area_size = 0
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if self._disallowed_areas:
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@ -353,6 +378,7 @@ class BuildVolume(SceneNode):
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self._height = self._global_container_stack.getProperty("machine_height", "value")
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self._build_volume_message.hide()
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self._depth = self._global_container_stack.getProperty("machine_depth", "value")
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self._shape = self._global_container_stack.getProperty("machine_shape", "value")
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self._updateDisallowedAreas()
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self._updateRaftThickness()
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