Draw circular build plate for polar printers

This commit is contained in:
fieldOfView 2016-09-05 10:53:03 +02:00
parent b9280fef12
commit 2c5a4de264

View file

@ -45,6 +45,7 @@ class BuildVolume(SceneNode):
self._width = 0
self._height = 0
self._depth = 0
self._shape = ""
self._shader = None
@ -139,6 +140,9 @@ class BuildVolume(SceneNode):
def setDepth(self, depth):
if depth: self._depth = depth
def setShape(self, shape):
if shape: self._shape = shape
def getDisallowedAreas(self):
return self._disallowed_areas
@ -177,25 +181,59 @@ class BuildVolume(SceneNode):
min_d = -self._depth / 2
max_d = self._depth / 2
mb = MeshBuilder()
if self._shape.lower() != "elliptic":
# Outline 'cube' of the build volume
mb = MeshBuilder()
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
# Outline 'cube' of the build volume
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.build())
self.setMeshData(mb.build())
# Build plate grid mesh
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, max_d),
Vector(min_w, min_h - 0.2, max_d)
)
for n in range(0, 6):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
else:
# Bottom and top 'ellipse' of the build volume
mb = MeshBuilder()
mb.addArc(max_w, Vector.Unit_Y, center = (0, min_h - 0.2, 0), color = self.VolumeOutlineColor)
mb.addArc(max_w, Vector.Unit_Y, center = (0, max_h, 0), color = self.VolumeOutlineColor)
self.setMeshData(mb.build())
# Build plate grid mesh
mb = MeshBuilder()
mb.addArc(max_w, Vector.Unit_Y)
sections = mb.getVertexCount()
mb.addVertex(0, 0, 0)
for n in range(0, sections-1):
mb.addIndices([sections, n + 1, n])
for n in range(0, mb.getVertexCount()):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
mb = MeshBuilder()
@ -228,19 +266,6 @@ class BuildVolume(SceneNode):
)
self._origin_mesh = mb.build()
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, max_d),
Vector(min_w, min_h - 0.2, max_d)
)
for n in range(0, 6):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
disallowed_area_height = 0.1
disallowed_area_size = 0
if self._disallowed_areas:
@ -353,6 +378,7 @@ class BuildVolume(SceneNode):
self._height = self._global_container_stack.getProperty("machine_height", "value")
self._build_volume_message.hide()
self._depth = self._global_container_stack.getProperty("machine_depth", "value")
self._shape = self._global_container_stack.getProperty("machine_shape", "value")
self._updateDisallowedAreas()
self._updateRaftThickness()