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Simplify code flow a bit
Use if branches for the unhappy flow, so that it's clear that this behaves as an early-out. This also prevents the need for declaring variables out of scope, which is not an issue with Python anyway.
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1 changed files with 33 additions and 34 deletions
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@ -160,10 +160,10 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return offset_hull
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else:
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if not self._node.getMeshData(): #Node has no mesh data, so just return an empty Polygon.
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return Polygon([])
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offset_hull = None
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mesh = None
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world_transform = None
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if self._node.getMeshData():
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mesh = self._node.getMeshData()
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world_transform = self._node.getWorldTransformation()
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@ -177,7 +177,8 @@ class ConvexHullDecorator(SceneNodeDecorator):
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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if vertex_data and len(vertex_data) >= 4:
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if not vertex_data or len(vertex_data) < 4:
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return Polygon([])
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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@ -200,8 +201,6 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if len(vertex_data) >= 3:
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convex_hull = hull.getConvexHull()
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offset_hull = self._offsetHull(convex_hull)
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else:
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return Polygon([]) # Node has no mesh data, so just return an empty Polygon.
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# Store the result in the cache
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self._2d_convex_hull_mesh = mesh
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