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Simplify code flow a bit
Use if branches for the unhappy flow, so that it's clear that this behaves as an early-out. This also prevents the need for declaring variables out of scope, which is not an issue with Python anyway.
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1 changed files with 33 additions and 34 deletions
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@ -160,48 +160,47 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return offset_hull
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else:
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if not self._node.getMeshData(): #Node has no mesh data, so just return an empty Polygon.
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return Polygon([])
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offset_hull = None
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mesh = None
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world_transform = None
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if self._node.getMeshData():
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mesh = self._node.getMeshData()
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world_transform = self._node.getWorldTransformation()
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mesh = self._node.getMeshData()
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world_transform = self._node.getWorldTransformation()
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# Check the cache
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if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
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return self._2d_convex_hull_mesh_result
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# Check the cache
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if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
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return self._2d_convex_hull_mesh_result
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vertex_data = mesh.getConvexHullTransformedVertices(world_transform)
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# Don't use data below 0.
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# TODO; We need a better check for this as this gives poor results for meshes with long edges.
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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vertex_data = mesh.getConvexHullTransformedVertices(world_transform)
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# Don't use data below 0.
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# TODO; We need a better check for this as this gives poor results for meshes with long edges.
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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if vertex_data and len(vertex_data) >= 4:
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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vertex_data = numpy.round(vertex_data, 1)
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if not vertex_data or len(vertex_data) < 4:
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return Polygon([])
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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vertex_data = numpy.round(vertex_data, 1)
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vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
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vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
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# Grab the set of unique points.
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#
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# This basically finds the unique rows in the array by treating them as opaque groups of bytes
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# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
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# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
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vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(
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numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
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_, idx = numpy.unique(vertex_byte_view, return_index=True)
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vertex_data = vertex_data[idx] # Select the unique rows by index.
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# Grab the set of unique points.
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#
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# This basically finds the unique rows in the array by treating them as opaque groups of bytes
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# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
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# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
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vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(
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numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
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_, idx = numpy.unique(vertex_byte_view, return_index=True)
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vertex_data = vertex_data[idx] # Select the unique rows by index.
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hull = Polygon(vertex_data)
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hull = Polygon(vertex_data)
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if len(vertex_data) >= 3:
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convex_hull = hull.getConvexHull()
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offset_hull = self._offsetHull(convex_hull)
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else:
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return Polygon([]) # Node has no mesh data, so just return an empty Polygon.
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if len(vertex_data) >= 3:
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convex_hull = hull.getConvexHull()
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offset_hull = self._offsetHull(convex_hull)
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# Store the result in the cache
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self._2d_convex_hull_mesh = mesh
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