mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-08-05 04:54:04 -06:00
Merge branch 'master' into feature_support_bottoms
This commit is contained in:
commit
2ab9531f83
12 changed files with 75 additions and 36 deletions
|
@ -3380,7 +3380,7 @@
|
|||
"maximum_value_warning": "9999",
|
||||
"default_value": 0,
|
||||
"value": "9999 if draft_shield_height_limitation == 'full' and draft_shield_enabled else 0.0",
|
||||
"enabled": "draft_shield_height_limitation == \"limited\"",
|
||||
"enabled": "draft_shield_enabled and draft_shield_height_limitation == \"limited\"",
|
||||
"settable_per_mesh": false,
|
||||
"settable_per_extruder": false
|
||||
},
|
||||
|
|
|
@ -67,6 +67,8 @@ UM.ManagementPage
|
|||
enabled: base.currentItem != null && base.currentItem.id != Cura.MachineManager.activeMaterialId
|
||||
onClicked: Cura.MachineManager.setActiveMaterial(base.currentItem.id)
|
||||
},
|
||||
/*
|
||||
// disabled because it has a lot of issues
|
||||
Button
|
||||
{
|
||||
text: catalog.i18nc("@action:button", "Duplicate");
|
||||
|
@ -89,7 +91,7 @@ UM.ManagementPage
|
|||
|
||||
Cura.MachineManager.setActiveMaterial(material_id)
|
||||
}
|
||||
},
|
||||
}, */
|
||||
Button
|
||||
{
|
||||
text: catalog.i18nc("@action:button", "Remove");
|
||||
|
|
|
@ -84,6 +84,27 @@ Rectangle {
|
|||
anchors.topMargin: UM.Theme.getSize("default_margin").height
|
||||
anchors.left: parent.left
|
||||
|
||||
Row {
|
||||
id: additionalComponentsRow
|
||||
anchors.top: parent.top
|
||||
anchors.right: saveToButton.visible ? saveToButton.left : parent.right
|
||||
anchors.rightMargin: UM.Theme.getSize("default_margin").width
|
||||
|
||||
spacing: UM.Theme.getSize("default_margin").width
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: Printer
|
||||
onAdditionalComponentsChanged:
|
||||
{
|
||||
if(areaId == "saveButton") {
|
||||
for (var component in Printer.additionalComponents["saveButton"]) {
|
||||
Printer.additionalComponents["saveButton"][component].parent = additionalComponentsRow
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button {
|
||||
id: saveToButton
|
||||
|
||||
|
@ -102,8 +123,7 @@ Rectangle {
|
|||
}
|
||||
|
||||
style: ButtonStyle {
|
||||
background:
|
||||
Rectangle
|
||||
background: Rectangle
|
||||
{
|
||||
border.width: UM.Theme.getSize("default_lining").width
|
||||
border.color: !control.enabled ? UM.Theme.getColor("action_button_disabled_border") :
|
||||
|
@ -126,7 +146,7 @@ Rectangle {
|
|||
text: control.text;
|
||||
}
|
||||
}
|
||||
label: Item { }
|
||||
label: Item { }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[shaders]
|
||||
vertex =
|
||||
uniform highp mat4 u_viewProjectionMatrix;
|
||||
uniform highp mat4 u_modelMatrix;
|
||||
uniform highp mat4 u_viewProjectionMatrix;
|
||||
uniform highp mat4 u_normalMatrix;
|
||||
|
||||
attribute highp vec4 a_vertex;
|
||||
|
@ -10,7 +10,6 @@ vertex =
|
|||
|
||||
varying highp vec3 v_vertex;
|
||||
varying highp vec3 v_normal;
|
||||
varying highp vec2 v_uvs;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -19,56 +18,47 @@ vertex =
|
|||
|
||||
v_vertex = world_space_vert.xyz;
|
||||
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
|
||||
|
||||
v_uvs = a_uvs;
|
||||
}
|
||||
|
||||
fragment =
|
||||
uniform mediump vec4 u_ambientColor;
|
||||
uniform mediump vec4 u_diffuseColor;
|
||||
uniform highp vec3 u_lightPosition;
|
||||
uniform highp vec3 u_viewPosition;
|
||||
|
||||
uniform mediump float u_opacity;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
varying highp vec3 v_vertex;
|
||||
varying highp vec3 v_normal;
|
||||
varying highp vec2 v_uvs;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Copied from platform.shader, removed texture
|
||||
mediump vec4 final_color = vec4(0.0);
|
||||
mediump vec4 finalColor = vec4(0.0);
|
||||
|
||||
/* Ambient Component */
|
||||
final_color += u_ambientColor;
|
||||
finalColor += u_ambientColor;
|
||||
|
||||
highp vec3 normal = normalize(v_normal);
|
||||
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
|
||||
highp vec3 lightDir = normalize(u_lightPosition - v_vertex);
|
||||
|
||||
/* Diffuse Component */
|
||||
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
|
||||
final_color += (n_dot_l * u_diffuseColor);
|
||||
highp float NdotL = clamp(abs(dot(normal, lightDir)), 0.0, 1.0);
|
||||
finalColor += (NdotL * u_diffuseColor);
|
||||
|
||||
final_color.a = u_opacity;
|
||||
|
||||
gl_FragColor = final_color;
|
||||
gl_FragColor = finalColor;
|
||||
gl_FragColor.a = u_opacity;
|
||||
}
|
||||
|
||||
[defaults]
|
||||
u_ambientColor = [0.3, 0.3, 0.3, 1.0]
|
||||
u_diffuseColor = [1.0, 1.0, 1.0, 1.0]
|
||||
u_ambientColor = [0.1, 0.1, 0.1, 1.0]
|
||||
u_diffuseColor = [0.4, 0.4, 0.4, 1.0]
|
||||
u_opacity = 0.5
|
||||
u_texture = 0
|
||||
|
||||
[bindings]
|
||||
u_viewProjectionMatrix = view_projection_matrix
|
||||
u_modelMatrix = model_matrix
|
||||
u_viewProjectionMatrix = view_projection_matrix
|
||||
u_normalMatrix = normal_matrix
|
||||
u_lightPosition = light_0_position
|
||||
u_viewPosition = camera_position
|
||||
|
||||
[attributes]
|
||||
a_vertex = vertex
|
||||
a_normal = normal
|
||||
a_uvs = uv0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue