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Remove unused imports and replace object with entry
"object" is also a built-in function of python
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1 changed files with 5 additions and 8 deletions
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@ -12,10 +12,7 @@ from UM.Math.Quaternion import Quaternion
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from UM.Job import Job
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import os
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import struct
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import math
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from os import listdir
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import zipfile
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import xml.etree.ElementTree as ET
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@ -44,16 +41,16 @@ class ThreeMFReader(MeshReader):
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Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name)
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return None
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for object in objects:
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for entry in objects:
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mesh = MeshData()
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node = SceneNode()
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vertex_list = []
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#for vertex in object.mesh.vertices.vertex:
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for vertex in object.findall(".//3mf:vertex", self._namespaces):
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#for vertex in entry.mesh.vertices.vertex:
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for vertex in entry.findall(".//3mf:vertex", self._namespaces):
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vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
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Job.yieldThread()
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triangles = object.findall(".//3mf:triangle", self._namespaces)
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triangles = entry.findall(".//3mf:triangle", self._namespaces)
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mesh.reserveFaceCount(len(triangles))
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@ -70,7 +67,7 @@ class ThreeMFReader(MeshReader):
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node.setMeshData(mesh)
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node.setSelectable(True)
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transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
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transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(entry.get("id")), self._namespaces)
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if transformation:
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transformation = transformation[0]
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