Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7"

This reverts commit 7f47f12bf0, reversing
changes made to dd42c87da7.
This commit is contained in:
Ghostkeeper 2020-08-20 16:01:46 +02:00
parent 2fe9ee2cf2
commit 28f4d8513d
No known key found for this signature in database
GPG key ID: D2A8871EE34EC59A
13 changed files with 149 additions and 274 deletions

View file

@ -32,7 +32,6 @@ class SimulationPass(RenderPass):
self._current_shader = None # This shader will be the shadow or the normal depending if the user wants to see the paths or the layers
self._tool_handle_shader = None
self._nozzle_shader = None
self._disabled_shader = None
self._old_current_layer = 0
self._old_current_path = 0
self._switching_layers = True # It tracks when the user is moving the layers' slider
@ -91,17 +90,9 @@ class SimulationPass(RenderPass):
self._nozzle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
self._nozzle_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_nozzle").getRgb()))
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*Application.getInstance().getTheme().getColor("model_unslicable").getRgb()))
self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*Application.getInstance().getTheme().getColor("model_unslicable_alt").getRgb()))
self._disabled_shader.setUniformValue("u_width", 50.0)
self._disabled_shader.setUniformValue("u_opacity", 0.6)
self.bind()
tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay, backface_cull = True)
disabled_batch = RenderBatch(self._disabled_shader)
head_position = None # Indicates the current position of the print head
nozzle_node = None
@ -114,9 +105,6 @@ class SimulationPass(RenderPass):
nozzle_node = node
nozzle_node.setVisible(False)
elif getattr(node, "_outside_buildarea", False) and isinstance(node, SceneNode) and node.getMeshData() and node.isVisible():
disabled_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData())
elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
layer_data = node.callDecoration("getLayerData")
if not layer_data:
@ -195,9 +183,6 @@ class SimulationPass(RenderPass):
nozzle_batch.addItem(nozzle_node.getWorldTransformation(), mesh = nozzle_node.getMeshData())
nozzle_batch.render(self._scene.getActiveCamera())
if len(disabled_batch.items) > 0:
disabled_batch.render(self._scene.getActiveCamera())
# Render toolhandles on top of the layerview
if len(tool_handle_batch.items) > 0:
tool_handle_batch.render(self._scene.getActiveCamera())