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Merge pull request #1378 from fieldOfView/feature_layerview_legend
Layerview Legend
This commit is contained in:
commit
26ad2c8f6e
11 changed files with 240 additions and 48 deletions
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@ -60,6 +60,8 @@ class LayerView(View):
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self._proxy = LayerViewProxy.LayerViewProxy()
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self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
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self._legend_items = None
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Preferences.getInstance().addPreference("view/top_layer_count", 5)
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Preferences.getInstance().addPreference("view/only_show_top_layers", False)
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Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
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@ -110,7 +112,7 @@ class LayerView(View):
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if not self._ghost_shader:
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self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
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self._ghost_shader.setUniformValue("u_color", Color(32, 32, 32, 96))
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self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
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for node in DepthFirstIterator(scene.getRoot()):
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# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
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@ -194,6 +196,9 @@ class LayerView(View):
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if not self._layerview_composite_shader:
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self._layerview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layerview_composite.shader"))
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theme = Application.getInstance().getTheme()
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self._layerview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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self._layerview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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if not self._composite_pass:
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self._composite_pass = self.getRenderer().getRenderPass("composite")
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@ -203,6 +208,8 @@ class LayerView(View):
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self._old_composite_shader = self._composite_pass.getCompositeShader()
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self._composite_pass.setCompositeShader(self._layerview_composite_shader)
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Application.getInstance().setViewLegendItems(self._getLegendItems())
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elif event.type == Event.ViewDeactivateEvent:
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self._wireprint_warning_message.hide()
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Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
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@ -212,6 +219,8 @@ class LayerView(View):
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self._composite_pass.setLayerBindings(self._old_layer_bindings)
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self._composite_pass.setCompositeShader(self._old_composite_shader)
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Application.getInstance().setViewLegendItems([])
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def _onGlobalStackChanged(self):
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if self._global_container_stack:
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self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
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@ -261,6 +270,24 @@ class LayerView(View):
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self._startUpdateTopLayers()
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def _getLegendItems(self):
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if self._legend_items is None:
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theme = Application.getInstance().getTheme()
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self._legend_items = [
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{"color": theme.getColor("layerview_inset_0").name(), "title": catalog.i18nc("@label:layerview polygon type", "Outer Wall")}, # Inset0Type
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{"color": theme.getColor("layerview_inset_x").name(), "title": catalog.i18nc("@label:layerview polygon type", "Inner Wall")}, # InsetXType
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{"color": theme.getColor("layerview_skin").name(), "title": catalog.i18nc("@label:layerview polygon type", "Top / Bottom")}, # SkinType
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{"color": theme.getColor("layerview_infill").name(), "title": catalog.i18nc("@label:layerview polygon type", "Infill")}, # InfillType
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{"color": theme.getColor("layerview_support").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Skin")}, # SupportType
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{"color": theme.getColor("layerview_support_infill").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Infill")}, # SupportInfillType
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{"color": theme.getColor("layerview_support_interface").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Interface")}, # SupportInterfaceType
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{"color": theme.getColor("layerview_skirt").name(), "title": catalog.i18nc("@label:layerview polygon type", "Build Plate Adhesion")}, # SkirtType
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{"color": theme.getColor("layerview_move_combing").name(), "title": catalog.i18nc("@label:layerview polygon type", "Travel Move")}, # MoveCombingType
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{"color": theme.getColor("layerview_move_retraction").name(), "title": catalog.i18nc("@label:layerview polygon type", "Retraction Move")}, # MoveRetractionType
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#{"color": theme.getColor("layerview_none").name(), "title": catalog.i18nc("@label:layerview polygon type", "Unknown")} # NoneType
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]
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return self._legend_items
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class _CreateTopLayersJob(Job):
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def __init__(self, scene, layer_number, solid_layers):
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@ -38,8 +38,9 @@ class SolidView(View):
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if not self._disabled_shader:
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self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
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theme = Application.getInstance().getTheme()
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self._disabled_shader.setUniformValue("u_diffuseColor1", theme.getColor("model_unslicable").getRgbF())
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self._disabled_shader.setUniformValue("u_diffuseColor2", theme.getColor("model_unslicable_alt").getRgbF())
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self._disabled_shader.setUniformValue("u_width", 50.0)
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multi_extrusion = False
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@ -3,6 +3,8 @@
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import os.path
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from UM.Application import Application
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from UM.Math.Color import Color
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from UM.PluginRegistry import PluginRegistry
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from UM.Event import Event
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from UM.View.View import View
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@ -31,7 +33,7 @@ class XRayView(View):
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if not self._xray_shader:
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self._xray_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
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self._xray_shader.setUniformValue("u_color", [0.1, 0.1, 0.2, 1.0])
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self._xray_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("xray").getRgb()))
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for node in BreadthFirstIterator(scene.getRoot()):
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if not node.render(renderer):
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@ -58,6 +60,10 @@ class XRayView(View):
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if not self._xray_composite_shader:
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self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray_composite.shader"))
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theme = Application.getInstance().getTheme()
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self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb()))
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self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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if not self._composite_pass:
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self._composite_pass = self.getRenderer().getRenderPass("composite")
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@ -22,6 +22,7 @@ fragment =
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uniform float u_outline_strength;
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uniform vec4 u_outline_color;
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uniform vec4 u_error_color;
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uniform vec4 u_background_color;
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const vec3 x_axis = vec3(1.0, 0.0, 0.0);
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const vec3 y_axis = vec3(0.0, 1.0, 0.0);
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@ -37,7 +38,7 @@ fragment =
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kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
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kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
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vec4 result = vec4(0.965, 0.965, 0.965, 1.0);
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vec4 result = u_background_color;
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vec4 layer0 = texture2D(u_layer0, v_uvs);
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result = layer0 * layer0.a + result * (1.0 - layer0.a);
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@ -70,6 +71,7 @@ fragment =
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u_layer0 = 0
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u_layer1 = 1
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u_layer2 = 2
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u_background_color = [0.965, 0.965, 0.965, 1.0]
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u_outline_strength = 1.0
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u_outline_color = [0.05, 0.66, 0.89, 1.0]
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u_error_color = [1.0, 0.0, 0.0, 1.0]
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