Merge pull request #1378 from fieldOfView/feature_layerview_legend

Layerview Legend
This commit is contained in:
jack 2017-01-25 11:53:41 +01:00 committed by GitHub
commit 26ad2c8f6e
11 changed files with 240 additions and 48 deletions

View file

@ -60,6 +60,8 @@ class LayerView(View):
self._proxy = LayerViewProxy.LayerViewProxy()
self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
self._legend_items = None
Preferences.getInstance().addPreference("view/top_layer_count", 5)
Preferences.getInstance().addPreference("view/only_show_top_layers", False)
Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
@ -110,7 +112,7 @@ class LayerView(View):
if not self._ghost_shader:
self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
self._ghost_shader.setUniformValue("u_color", Color(32, 32, 32, 96))
self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
for node in DepthFirstIterator(scene.getRoot()):
# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
@ -194,6 +196,9 @@ class LayerView(View):
if not self._layerview_composite_shader:
self._layerview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layerview_composite.shader"))
theme = Application.getInstance().getTheme()
self._layerview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._layerview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")
@ -203,6 +208,8 @@ class LayerView(View):
self._old_composite_shader = self._composite_pass.getCompositeShader()
self._composite_pass.setCompositeShader(self._layerview_composite_shader)
Application.getInstance().setViewLegendItems(self._getLegendItems())
elif event.type == Event.ViewDeactivateEvent:
self._wireprint_warning_message.hide()
Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
@ -212,6 +219,8 @@ class LayerView(View):
self._composite_pass.setLayerBindings(self._old_layer_bindings)
self._composite_pass.setCompositeShader(self._old_composite_shader)
Application.getInstance().setViewLegendItems([])
def _onGlobalStackChanged(self):
if self._global_container_stack:
self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
@ -261,6 +270,24 @@ class LayerView(View):
self._startUpdateTopLayers()
def _getLegendItems(self):
if self._legend_items is None:
theme = Application.getInstance().getTheme()
self._legend_items = [
{"color": theme.getColor("layerview_inset_0").name(), "title": catalog.i18nc("@label:layerview polygon type", "Outer Wall")}, # Inset0Type
{"color": theme.getColor("layerview_inset_x").name(), "title": catalog.i18nc("@label:layerview polygon type", "Inner Wall")}, # InsetXType
{"color": theme.getColor("layerview_skin").name(), "title": catalog.i18nc("@label:layerview polygon type", "Top / Bottom")}, # SkinType
{"color": theme.getColor("layerview_infill").name(), "title": catalog.i18nc("@label:layerview polygon type", "Infill")}, # InfillType
{"color": theme.getColor("layerview_support").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Skin")}, # SupportType
{"color": theme.getColor("layerview_support_infill").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Infill")}, # SupportInfillType
{"color": theme.getColor("layerview_support_interface").name(), "title": catalog.i18nc("@label:layerview polygon type", "Support Interface")}, # SupportInterfaceType
{"color": theme.getColor("layerview_skirt").name(), "title": catalog.i18nc("@label:layerview polygon type", "Build Plate Adhesion")}, # SkirtType
{"color": theme.getColor("layerview_move_combing").name(), "title": catalog.i18nc("@label:layerview polygon type", "Travel Move")}, # MoveCombingType
{"color": theme.getColor("layerview_move_retraction").name(), "title": catalog.i18nc("@label:layerview polygon type", "Retraction Move")}, # MoveRetractionType
#{"color": theme.getColor("layerview_none").name(), "title": catalog.i18nc("@label:layerview polygon type", "Unknown")} # NoneType
]
return self._legend_items
class _CreateTopLayersJob(Job):
def __init__(self, scene, layer_number, solid_layers):

View file

@ -38,8 +38,9 @@ class SolidView(View):
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
theme = Application.getInstance().getTheme()
self._disabled_shader.setUniformValue("u_diffuseColor1", theme.getColor("model_unslicable").getRgbF())
self._disabled_shader.setUniformValue("u_diffuseColor2", theme.getColor("model_unslicable_alt").getRgbF())
self._disabled_shader.setUniformValue("u_width", 50.0)
multi_extrusion = False

View file

@ -3,6 +3,8 @@
import os.path
from UM.Application import Application
from UM.Math.Color import Color
from UM.PluginRegistry import PluginRegistry
from UM.Event import Event
from UM.View.View import View
@ -31,7 +33,7 @@ class XRayView(View):
if not self._xray_shader:
self._xray_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
self._xray_shader.setUniformValue("u_color", [0.1, 0.1, 0.2, 1.0])
self._xray_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("xray").getRgb()))
for node in BreadthFirstIterator(scene.getRoot()):
if not node.render(renderer):
@ -58,6 +60,10 @@ class XRayView(View):
if not self._xray_composite_shader:
self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray_composite.shader"))
theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")

View file

@ -22,6 +22,7 @@ fragment =
uniform float u_outline_strength;
uniform vec4 u_outline_color;
uniform vec4 u_error_color;
uniform vec4 u_background_color;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
@ -37,7 +38,7 @@ fragment =
kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
vec4 result = vec4(0.965, 0.965, 0.965, 1.0);
vec4 result = u_background_color;
vec4 layer0 = texture2D(u_layer0, v_uvs);
result = layer0 * layer0.a + result * (1.0 - layer0.a);
@ -70,6 +71,7 @@ fragment =
u_layer0 = 0
u_layer1 = 1
u_layer2 = 2
u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]
u_error_color = [1.0, 0.0, 0.0, 1.0]