Merge branch 'master' of github.com:Ultimaker/PluggableCura

Conflicts:
	printer/BuildVolume.py
This commit is contained in:
daid 2015-03-17 12:32:31 +01:00
commit 21c1bb2605

View file

@ -22,6 +22,9 @@ class BuildVolume(SceneNode):
self._material = None self._material = None
self._line_mesh = None self._line_mesh = None
self._grid_mesh = None
self._grid_material = None
def setWidth(self, width): def setWidth(self, width):
self._width = width self._width = width
@ -42,8 +45,15 @@ class BuildVolume(SceneNode):
Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag') Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')
) )
self._grid_material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
Resources.getPath(Resources.ShadersLocation, 'grid.frag')
)
self._grid_material.setUniformValue('u_gridColor0', Color(1.0, 1.0, 1.0, 1.0))
self._grid_material.setUniformValue('u_gridColor1', Color(0.0, 0.0, 0.0, 1.0))
#renderer.queueNode(self, material = self._material, transparent = True) #renderer.queueNode(self, material = self._material, transparent = True)
renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)
renderer.queueNode(self, mesh = self._line_mesh, mode = Renderer.RenderLines, material = self._material) renderer.queueNode(self, mesh = self._line_mesh, mode = Renderer.RenderLines, material = self._material)
return True return True
@ -86,22 +96,6 @@ class BuildVolume(SceneNode):
md.addVertex(maxW, maxH, minD) md.addVertex(maxW, maxH, minD)
md.addVertex(maxW, maxH, maxD) md.addVertex(maxW, maxH, maxD)
for n in range(0, int(maxW), 10):
md.addVertex(n, minH, minD)
md.addVertex(n, minH, maxD)
for n in range(0, int(minW), -10):
md.addVertex(n, minH, minD)
md.addVertex(n, minH, maxD)
for n in range(0, int(maxD), 10):
md.addVertex(minW, minH, n)
md.addVertex(maxW, minH, n)
for n in range(0, int(minD), -10):
md.addVertex(minW, minH, n)
md.addVertex(maxW, minH, n)
for n in range(0, md.getVertexCount()): for n in range(0, md.getVertexCount()):
md.setVertexColor(n, BuildVolume.VolumeOutlineColor) md.setVertexColor(n, BuildVolume.VolumeOutlineColor)
@ -155,3 +149,18 @@ class BuildVolume(SceneNode):
) )
self.setMeshData(mb.getData()) self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(minW, minH, maxD),
Vector(maxW, minH, maxD),
Vector(maxW, minH, minD),
Vector(minW, minH, minD)
)
self._grid_mesh = mb.getData()
self._grid_mesh.setVertexUVCoordinates(0, 0.0, 0.0)
self._grid_mesh.setVertexUVCoordinates(1, 1.0, 1.0)
self._grid_mesh.setVertexUVCoordinates(2, 0.0, 1.0)
self._grid_mesh.setVertexUVCoordinates(3, 0.0, 0.0)
self._grid_mesh.setVertexUVCoordinates(4, 1.0, 1.0)
self._grid_mesh.setVertexUVCoordinates(5, 1.0, 0.0)