Removed unused model

This commit is contained in:
Jaime van Kessel 2016-06-02 13:41:46 +02:00
parent 95e633f16c
commit 1af6e63b35
2 changed files with 0 additions and 76 deletions

View file

@ -1,75 +0,0 @@
# Copyright (c) 2015 Ultimaker B.V.
# Uranium is released under the terms of the AGPLv3 or higher.
from PyQt5.QtCore import Qt, pyqtSlot, QUrl
from UM.Application import Application
from UM.Qt.ListModel import ListModel
from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
from UM.Scene.SceneNode import SceneNode
#from UM.Settings.SettingOverrideDecorator import SettingOverrideDecorator
#from UM.Settings.ProfileOverrideDecorator import ProfileOverrideDecorator
from . import SettingOverrideModel
class PerObjectSettingsModel(ListModel):
IdRole = Qt.UserRole + 1 # ID of the node
def __init__(self, parent = None):
super().__init__(parent)
self._scene = Application.getInstance().getController().getScene()
self._root = self._scene.getRoot()
self.addRoleName(self.IdRole,"id")
self._updateModel()
@pyqtSlot("quint64", str)
def setObjectProfile(self, object_id, profile_name):
self.setProperty(self.find("id", object_id), "profile", profile_name)
profile = None
'''if profile_name != "global":
profile = Application.getInstance().getMachineManager().findProfile(profile_name)
node = self._scene.findObject(object_id)
if profile:
if not node.getDecorator(ProfileOverrideDecorator):
node.addDecorator(ProfileOverrideDecorator())
node.callDecoration("setProfile", profile)
else:
if node.getDecorator(ProfileOverrideDecorator):
node.removeDecorator(ProfileOverrideDecorator)'''
@pyqtSlot("quint64", str)
def addOverride(self, object_id, key):
machine = Application.getInstance().getMachineManager().getActiveMachineInstance()
if not machine:
return
node = self._scene.findObject(object_id)
#if not node.getDecorator(SettingOverrideDecorator):
# node.addDecorator(SettingOverrideDecorator())
node.callDecoration("addSetting", key)
@pyqtSlot("quint64", str)
def removerOverride(self, object_id, key):
node = self._scene.findObject(object_id)
node.callDecoration("removeSetting", key)
#if len(node.callDecoration("getAllSettings")) == 0:
# node.removeDecorator(SettingOverrideDecorator)
def _updateModel(self):
self.clear()
for node in BreadthFirstIterator(self._root):
if type(node) is not SceneNode or not node.isSelectable():
continue
node_stack = node.callDecoration("getStack")
if not node_stack:
self.appendItem({
"id": id(node)
})

View file

@ -6,7 +6,6 @@ from UM.Scene.Selection import Selection
from UM.Application import Application
from UM.Preferences import Preferences
from . import PerObjectSettingsModel
class PerObjectSettingsTool(Tool):
def __init__(self):