Add a LayerView plugin that can render sliced meshes

This commit is contained in:
Arjen Hiemstra 2015-01-28 12:00:43 +01:00
commit 177962f67a
2 changed files with 38 additions and 0 deletions

31
LayerView.py Normal file
View file

@ -0,0 +1,31 @@
from UM.View.View import View
from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
class LayerView(View):
def __init__(self):
super().__init__()
self._material = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'color.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
try:
layerData = node.getMeshData().layerData
except AttributeError:
continue
renderer.queueMesh(layerData, node.getGlobalTransformation(), material = self._material, mode = Renderer.RenderLineLoop)
def endRendering(self):
pass