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Add a LayerView plugin that can render sliced meshes
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commit
177962f67a
2 changed files with 38 additions and 0 deletions
31
LayerView.py
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31
LayerView.py
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from UM.View.View import View
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from UM.View.Renderer import Renderer
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Resources import Resources
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class LayerView(View):
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def __init__(self):
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super().__init__()
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self._material = None
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def beginRendering(self):
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scene = self.getController().getScene()
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renderer = self.getRenderer()
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if not self._material:
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self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'color.frag'))
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self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
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for node in DepthFirstIterator(scene.getRoot()):
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if not node.render(renderer):
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if node.getMeshData() and node.isVisible():
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try:
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layerData = node.getMeshData().layerData
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except AttributeError:
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continue
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renderer.queueMesh(layerData, node.getGlobalTransformation(), material = self._material, mode = Renderer.RenderLineLoop)
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def endRendering(self):
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pass
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