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No longer make BuildVolume set max bounds.
We didn't use it anymore and it added an extra requirement for buildvolume to depend on Application
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@ -479,8 +479,6 @@ class BuildVolume(SceneNode):
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maximum = Vector(max_w - bed_adhesion_size - 1, max_h - self._raft_thickness - self._extra_z_clearance, max_d - disallowed_area_size + bed_adhesion_size - 1)
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)
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self._application.getController().getScene()._maximum_bounds = scale_to_max_bounds
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self.updateNodeBoundaryCheck()
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def getBoundingBox(self) -> AxisAlignedBox:
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