Mult-nested convex hulls should now be correctly updated

This commit is contained in:
Jaime van Kessel 2015-07-16 15:14:05 +02:00
parent 1d4dbcc990
commit 132f51883f
2 changed files with 6 additions and 3 deletions

View file

@ -56,10 +56,11 @@ class ConvexHullNode(SceneNode):
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))
self._material.setUniformValue("u_color", Color(35, 35, 35, 128))
renderer.queueNode(self, material = self._material, transparent = True)
if self.getParent():
renderer.queueNode(self, material = self._material, transparent = True)
return True
def _onNodePositionChanged(self, node):
#self.setPosition(node.getWorldPosition())