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Mult-nested convex hulls should now be correctly updated
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parent
1d4dbcc990
commit
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2 changed files with 6 additions and 3 deletions
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@ -56,10 +56,11 @@ class ConvexHullNode(SceneNode):
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self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))
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self._material.setUniformValue("u_color", Color(35, 35, 35, 128))
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renderer.queueNode(self, material = self._material, transparent = True)
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if self.getParent():
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renderer.queueNode(self, material = self._material, transparent = True)
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return True
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def _onNodePositionChanged(self, node):
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#self.setPosition(node.getWorldPosition())
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