Busy with layer_view options

This commit is contained in:
Jack Ha 2016-12-29 16:49:00 +01:00
parent 0f2fb86cd9
commit 1217281727
7 changed files with 187 additions and 47 deletions

View file

@ -37,6 +37,10 @@ class LayerPass(RenderPass):
self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layers.shader"))
# Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers)
self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex)))
self._layer_shader.setUniformValue("u_layer_view_type", 0)
self._layer_shader.setUniformValue("u_only_color_active_extruder", 1)
self._layer_shader.setUniformValue("u_extruder_opacity", [1, 1, 1, 1])
if not self._tool_handle_shader:
self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader"))