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review comments fixed
Co-authored-by: Casper Lamboo <c.lamboo@ultimaker.com> CURA-7951
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parent
4096fc864b
commit
118f49a052
7 changed files with 76 additions and 90 deletions
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@ -1,6 +1,11 @@
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import math
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from typing import List, TYPE_CHECKING, Optional, Tuple, Set
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if TYPE_CHECKING:
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from UM.Scene.SceneNode import SceneNode
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from UM.Application import Application
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from UM.Math import AxisAlignedBox
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from UM.Math.Vector import Vector
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@ -10,23 +15,16 @@ from UM.Operations.TranslateOperation import TranslateOperation
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class GridArrange:
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offset_x: float = 10
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offset_y: float = 10
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_grid_width: float
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_grid_height: float
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_nodes_to_arrange: List["SceneNode"]
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_fixed_nodes: List["SceneNode"]
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_build_volume: "BuildVolume"
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_build_volume_bounding_box: AxisAlignedBox
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def __init__(self, nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes: List["SceneNode"] = []):
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def __init__(self, nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes: List["SceneNode"] = None):
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if fixed_nodes is None:
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fixed_nodes = []
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self._nodes_to_arrange = nodes_to_arrange
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self._build_volume = build_volume
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self._build_volume_bounding_box = build_volume.getBoundingBox()
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self._fixed_nodes = fixed_nodes
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self._offset_x: float = 10
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self._offset_y: float = 10
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self._grid_width = 0
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self._grid_height = 0
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for node in self._nodes_to_arrange:
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@ -40,11 +38,6 @@ class GridArrange:
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self._initial_leftover_grid_x = math.floor(self._initial_leftover_grid_x)
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self._initial_leftover_grid_y = math.floor(self._initial_leftover_grid_y)
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def arrange(self)-> bool:
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grouped_operation, not_fit_count = self.createGroupOperationForArrange()
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grouped_operation.push()
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return not_fit_count == 0
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def createGroupOperationForArrange(self) -> Tuple[GroupedOperation, int]:
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# Find grid indexes that intersect with fixed objects
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fixed_nodes_grid_ids = set()
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@ -96,8 +89,8 @@ class GridArrange:
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def moveNodeOnGrid(self, node: "SceneNode", grid_x: int, grid_y: int) -> "Operation.Operation":
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coord_grid_x, coord_grid_y = self.gridSpaceToCoordSpace(grid_x, grid_y)
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center_grid_x = coord_grid_x + (0.5 * (self._grid_width + self.offset_x))
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center_grid_y = coord_grid_y + (0.5 * (self._grid_height + self.offset_y))
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center_grid_x = coord_grid_x + (0.5 * (self._grid_width + self._offset_x))
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center_grid_y = coord_grid_y + (0.5 * (self._grid_height + self._offset_y))
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bounding_box = node.getBoundingBox()
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center_node_x = (bounding_box.left + bounding_box.right) * 0.5
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@ -134,13 +127,13 @@ class GridArrange:
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return grid_idx
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def gridSpaceToCoordSpace(self, x: float, y: float) -> Tuple[float, float]:
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grid_x = x * (self._grid_width + self.offset_x) + self._build_volume_bounding_box.left
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grid_y = y * (self._grid_height + self.offset_y) + self._build_volume_bounding_box.back
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grid_x = x * (self._grid_width + self._offset_x) + self._build_volume_bounding_box.left
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grid_y = y * (self._grid_height + self._offset_y) + self._build_volume_bounding_box.back
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return grid_x, grid_y
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def coordSpaceToGridSpace(self, grid_x: float, grid_y: float) -> Tuple[float, float]:
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coord_x = (grid_x - self._build_volume_bounding_box.left) / (self._grid_width + self.offset_x)
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coord_y = (grid_y - self._build_volume_bounding_box.back) / (self._grid_height + self.offset_y)
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coord_x = (grid_x - self._build_volume_bounding_box.left) / (self._grid_width + self._offset_x)
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coord_y = (grid_y - self._build_volume_bounding_box.back) / (self._grid_height + self._offset_y)
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return coord_x, coord_y
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def checkGridUnderDiscSpace(self, grid_x: int, grid_y: int) -> bool:
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