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WIP Solved stash apply. CURA-3610
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parent
3135dc7d77
commit
1164805a68
2 changed files with 60 additions and 41 deletions
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@ -23,7 +23,6 @@ from UM.View.GL.OpenGL import OpenGL
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catalog = i18nCatalog("cura")
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import numpy
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import copy
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import math
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# Setting for clearance around the prime
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@ -113,8 +112,8 @@ class BuildVolume(SceneNode):
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new_scene_objects = set(node for node in BreadthFirstIterator(root) if node.callDecoration("isSliceable"))
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if new_scene_objects != self._scene_objects:
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for node in new_scene_objects - self._scene_objects: #Nodes that were added to the scene.
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self._onNodeDecoratorChanged(node)
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node.decoratorsChanged.connect(self._onNodeDecoratorChanged) # Make sure that decoration changes afterwards also receive the same treatment
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self._updateNodeListeners(node)
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node.decoratorsChanged.connect(self._updateNodeListeners) # Make sure that decoration changes afterwards also receive the same treatment
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for node in self._scene_objects - new_scene_objects: #Nodes that were removed from the scene.
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per_mesh_stack = node.callDecoration("getStack")
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if per_mesh_stack:
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@ -122,7 +121,7 @@ class BuildVolume(SceneNode):
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active_extruder_changed = node.callDecoration("getActiveExtruderChangedSignal")
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if active_extruder_changed is not None:
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node.callDecoration("getActiveExtruderChangedSignal").disconnect(self._updateDisallowedAreasAndRebuild)
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node.decoratorsChanged.disconnect(self._onNodeDecoratorChanged)
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node.decoratorsChanged.disconnect(self._updateNodeListeners)
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self._scene_objects = new_scene_objects
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self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.
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@ -130,7 +129,7 @@ class BuildVolume(SceneNode):
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## Updates the listeners that listen for changes in per-mesh stacks.
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#
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# \param node The node for which the decorators changed.
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def _onNodeDecoratorChanged(self, node):
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def _updateNodeListeners(self, node):
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per_mesh_stack = node.callDecoration("getStack")
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if per_mesh_stack:
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per_mesh_stack.propertyChanged.connect(self._onSettingPropertyChanged)
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@ -180,6 +179,56 @@ class BuildVolume(SceneNode):
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return True
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## For every sliceable node, update node._outside_buildarea
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#
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def updateNodeBoundaryCheck(self):
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root = Application.getInstance().getController().getScene().getRoot()
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nodes = list(BreadthFirstIterator(root))
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group_nodes = []
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build_volume_bounding_box = self.getBoundingBox()
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if build_volume_bounding_box:
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# It's over 9000!
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build_volume_bounding_box = build_volume_bounding_box.set(bottom=-9001)
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else:
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# No bounding box. This is triggered when running Cura from command line with a model for the first time
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# In that situation there is a model, but no machine (and therefore no build volume.
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return
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for node in nodes:
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# Need to check group nodes later
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if node.callDecoration("isGroup"):
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group_nodes.append(node) # Keep list of affected group_nodes
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if node.callDecoration("isSliceable"):
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node._outside_buildarea = False
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bbox = node.getBoundingBox()
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# Mark the node as outside the build volume if the bounding box test fails.
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if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
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node._outside_buildarea = True
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break
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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if not convex_hull.isValid():
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return
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# Check for collisions between disallowed areas and the object
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for area in self.getDisallowedAreas():
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overlap = convex_hull.intersectsPolygon(area)
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if overlap is None:
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continue
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node._outside_buildarea = True
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# from UM.Logger import Logger
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# Logger.log("d", " # A node is outside build area")
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break
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# Group nodes should override the _outside_buildarea property of their children.
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for group_node in group_nodes:
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for child_node in group_node.getAllChildren():
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child_node._outside_buildarea = group_node._outside_buildarea
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## Recalculates the build volume & disallowed areas.
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def rebuild(self):
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if not self._width or not self._height or not self._depth:
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@ -363,6 +412,8 @@ class BuildVolume(SceneNode):
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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self.updateNodeBoundaryCheck()
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def getBoundingBox(self):
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return self._volume_aabb
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40
cura/PlatformPhysics.py
Normal file → Executable file
40
cura/PlatformPhysics.py
Normal file → Executable file
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@ -3,10 +3,10 @@
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from PyQt5.QtCore import QTimer
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from UM.Application import Application
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from UM.Scene.SceneNode import SceneNode
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from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
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from UM.Math.Vector import Vector
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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from UM.Scene.Selection import Selection
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from UM.Preferences import Preferences
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@ -51,7 +51,6 @@ class PlatformPhysics:
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# same direction.
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transformed_nodes = []
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group_nodes = []
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# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
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# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
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nodes = list(BreadthFirstIterator(root))
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@ -62,24 +61,6 @@ class PlatformPhysics:
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bbox = node.getBoundingBox()
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# Ignore intersections with the bottom
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build_volume_bounding_box = self._build_volume.getBoundingBox()
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if build_volume_bounding_box:
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# It's over 9000!
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build_volume_bounding_box = build_volume_bounding_box.set(bottom=-9001)
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else:
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# No bounding box. This is triggered when running Cura from command line with a model for the first time
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# In that situation there is a model, but no machine (and therefore no build volume.
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return
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node._outside_buildarea = False
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# Mark the node as outside the build volume if the bounding box test fails.
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if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
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node._outside_buildarea = True
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if node.callDecoration("isGroup"):
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group_nodes.append(node) # Keep list of affected group_nodes
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# Move it downwards if bottom is above platform
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move_vector = Vector()
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if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down
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@ -145,27 +126,14 @@ class PlatformPhysics:
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# Simply waiting for the next tick seems to resolve this correctly.
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overlap = None
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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if not convex_hull.isValid():
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return
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# Check for collisions between disallowed areas and the object
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for area in self._build_volume.getDisallowedAreas():
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overlap = convex_hull.intersectsPolygon(area)
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if overlap is None:
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continue
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node._outside_buildarea = True
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if not Vector.Null.equals(move_vector, epsilon=1e-5):
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transformed_nodes.append(node)
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op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
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op.push()
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# Group nodes should override the _outside_buildarea property of their children.
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for group_node in group_nodes:
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for child_node in group_node.getAllChildren():
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child_node._outside_buildarea = group_node._outside_buildarea
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# After moving, we have to evaluate the boundary checks for nodes
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build_volume = Application.getInstance().getBuildVolume()
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build_volume.updateNodeBoundaryCheck()
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def _onToolOperationStarted(self, tool):
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self._enabled = False
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