WIP Solved stash apply. CURA-3610

This commit is contained in:
Jack Ha 2017-03-30 16:26:39 +02:00
parent 3135dc7d77
commit 1164805a68
2 changed files with 60 additions and 41 deletions

40
cura/PlatformPhysics.py Normal file → Executable file
View file

@ -3,10 +3,10 @@
from PyQt5.QtCore import QTimer
from UM.Application import Application
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
from UM.Math.Vector import Vector
from UM.Math.AxisAlignedBox import AxisAlignedBox
from UM.Scene.Selection import Selection
from UM.Preferences import Preferences
@ -51,7 +51,6 @@ class PlatformPhysics:
# same direction.
transformed_nodes = []
group_nodes = []
# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
nodes = list(BreadthFirstIterator(root))
@ -62,24 +61,6 @@ class PlatformPhysics:
bbox = node.getBoundingBox()
# Ignore intersections with the bottom
build_volume_bounding_box = self._build_volume.getBoundingBox()
if build_volume_bounding_box:
# It's over 9000!
build_volume_bounding_box = build_volume_bounding_box.set(bottom=-9001)
else:
# No bounding box. This is triggered when running Cura from command line with a model for the first time
# In that situation there is a model, but no machine (and therefore no build volume.
return
node._outside_buildarea = False
# Mark the node as outside the build volume if the bounding box test fails.
if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
node._outside_buildarea = True
if node.callDecoration("isGroup"):
group_nodes.append(node) # Keep list of affected group_nodes
# Move it downwards if bottom is above platform
move_vector = Vector()
if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down
@ -145,27 +126,14 @@ class PlatformPhysics:
# Simply waiting for the next tick seems to resolve this correctly.
overlap = None
convex_hull = node.callDecoration("getConvexHull")
if convex_hull:
if not convex_hull.isValid():
return
# Check for collisions between disallowed areas and the object
for area in self._build_volume.getDisallowedAreas():
overlap = convex_hull.intersectsPolygon(area)
if overlap is None:
continue
node._outside_buildarea = True
if not Vector.Null.equals(move_vector, epsilon=1e-5):
transformed_nodes.append(node)
op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
op.push()
# Group nodes should override the _outside_buildarea property of their children.
for group_node in group_nodes:
for child_node in group_node.getAllChildren():
child_node._outside_buildarea = group_node._outside_buildarea
# After moving, we have to evaluate the boundary checks for nodes
build_volume = Application.getInstance().getBuildVolume()
build_volume.updateNodeBoundaryCheck()
def _onToolOperationStarted(self, tool):
self._enabled = False