Set the BuildVolume node to disabled

This prevents accidental modification of the node
This commit is contained in:
Jaime van Kessel 2019-08-29 11:23:01 +02:00
parent 867a881de9
commit 0cfaac3940

View file

@ -65,6 +65,7 @@ class BuildVolume(SceneNode):
self._origin_mesh = None # type: Optional[MeshData]
self._origin_line_length = 20
self._origin_line_width = 1.5
self._enabled = False
self._grid_mesh = None # type: Optional[MeshData]
self._grid_shader = None