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Set the BuildVolume node to disabled
This prevents accidental modification of the node
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@ -65,6 +65,7 @@ class BuildVolume(SceneNode):
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self._origin_mesh = None # type: Optional[MeshData]
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self._origin_line_length = 20
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self._origin_line_width = 1.5
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self._enabled = False
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self._grid_mesh = None # type: Optional[MeshData]
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self._grid_shader = None
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