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T466: Fixed infill parsing bug and moved model to center
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parent
eb649511a7
commit
0a75c3d19b
1 changed files with 11 additions and 6 deletions
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@ -140,7 +140,7 @@ class GCODEReader(MeshReader):
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if z is not None:
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current_z = z
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if e is not None:
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if e >= current_e:
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if e > current_e:
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current_path.append([current_x, current_z, -current_y])
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else:
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if len(current_path) > 1:
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@ -151,15 +151,15 @@ class GCODEReader(MeshReader):
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else:
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if len(current_path) > 1:
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CreatePolygon()
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else:
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elif G == 1:
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current_path.clear()
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elif G == 28:
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x = self.getFloat(line, "X")
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y = self.getFloat(line, "Y")
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if x is not None:
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current_x += x
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current_x = x
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if y is not None:
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current_y += y
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current_y = y
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current_z = 0
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elif G == 92:
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x = self.getFloat(line, "X")
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@ -189,13 +189,18 @@ class GCODEReader(MeshReader):
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mesh_builder.addCube(10, 10, 10, Vector(0, -5, 0))
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scene_node.setMeshData(mesh_builder.build())
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scene_node.setPosition(Vector(0,0,0))
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settings = Application.getInstance().getGlobalContainerStack()
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machine_width = settings.getProperty("machine_width", "value")
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machine_depth = settings.getProperty("machine_depth", "value")
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scene_node.setPosition(Vector(-machine_width/2, 0, machine_depth/2))
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view = Application.getInstance().getController().getActiveView()
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if view.getPluginId() == "LayerView":
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view.resetLayerData()
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#scene_node.setEnabled(False)
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scene_node.setEnabled(False)
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#scene_node.setSelectable(False)
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return scene_node
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