Style: Use "" for strings not ''

This commit is contained in:
Arjen Hiemstra 2015-05-06 18:32:54 +02:00
parent 7cc493ad91
commit 0a6562a8f1
24 changed files with 242 additions and 240 deletions

View file

@ -48,15 +48,15 @@ class BuildVolume(SceneNode):
if not self._material:
self._material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag")
)
self._grid_material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
Resources.getPath(Resources.ShadersLocation, 'grid.frag')
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "grid.frag")
)
self._grid_material.setUniformValue('u_gridColor0', Color(245, 245, 245, 255))
self._grid_material.setUniformValue('u_gridColor1', Color(205, 202, 201, 255))
self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255))
self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255))
renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)