We shuffle the list of nodes so that the push free won't endlessly repeat the same 2 steps

This commit is contained in:
Jaime van Kessel 2016-09-08 12:49:42 +02:00
parent a11e2a56a6
commit 09f7d9b999

View file

@ -15,6 +15,9 @@ from cura.ConvexHullDecorator import ConvexHullDecorator
from . import PlatformPhysicsOperation
from . import ZOffsetDecorator
import random # used for list shuffling
class PlatformPhysics:
def __init__(self, controller, volume):
super().__init__()
@ -49,8 +52,11 @@ class PlatformPhysics:
transformed_nodes = []
group_nodes = []
for node in BreadthFirstIterator(root):
# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
nodes = list(BreadthFirstIterator(root))
random.shuffle(nodes)
for node in nodes:
if node is root or type(node) is not SceneNode or node.getBoundingBox() is None:
continue