Refactor the rebuild function to cut it up in smaller bits

This commit is contained in:
Jaime van Kessel 2019-06-07 16:08:47 +02:00
parent 8fcec63ccb
commit 090b7ac225

View file

@ -71,6 +71,7 @@ class BuildVolume(SceneNode):
self._disallowed_areas = [] # type: List[Polygon]
self._disallowed_areas_no_brim = [] # type: List[Polygon]
self._disallowed_area_mesh = None # type: Optional[MeshData]
self._disallowed_area_size = 0.
self._error_areas = [] # type: List[Polygon]
self._error_mesh = None # type: Optional[MeshData]
@ -416,6 +417,68 @@ class BuildVolume(SceneNode):
)
return mb.build()
def _updateColors(self):
theme = self._application.getTheme()
if theme is None:
return
self._volume_outline_color = Color(*theme.getColor("volume_outline").getRgb())
self._x_axis_color = Color(*theme.getColor("x_axis").getRgb())
self._y_axis_color = Color(*theme.getColor("y_axis").getRgb())
self._z_axis_color = Color(*theme.getColor("z_axis").getRgb())
self._disallowed_area_color = Color(*theme.getColor("disallowed_area").getRgb())
self._error_area_color = Color(*theme.getColor("error_area").getRgb())
def _buildErrorMesh(self, min_w: float, max_w: float, min_h: float, max_h: float, min_d: float, max_d: float, disallowed_area_height: float) -> Optional[MeshData]:
if not self._error_areas:
return None
mb = MeshBuilder()
for error_area in self._error_areas:
color = self._error_area_color
points = error_area.getPoints()
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color=color)
previous_point = new_point
return mb.build()
def _buildDisallowedAreaMesh(self, min_w: float, max_w: float, min_h: float, max_h: float, min_d: float, max_d: float, disallowed_area_height: float) -> Optional[MeshData]:
if not self._disallowed_areas:
return None
mb = MeshBuilder()
color = self._disallowed_area_color
for polygon in self._disallowed_areas:
points = polygon.getPoints()
if len(points) == 0:
continue
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color=color)
previous_point = new_point
# Find the largest disallowed area to exclude it from the maximum scale bounds.
# This is a very nasty hack. This pretty much only works for UM machines.
# This disallowed area_size needs a -lot- of rework at some point in the future: TODO
if numpy.min(points[:,
1]) >= 0: # This filters out all areas that have points to the left of the centre. This is done to filter the skirt area.
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
else:
size = 0
self._disallowed_area_size = max(size, self._disallowed_area_size)
return mb.build()
## Recalculates the build volume & disallowed areas.
def rebuild(self) -> None:
if not self._width or not self._height or not self._depth:
@ -428,15 +491,7 @@ class BuildVolume(SceneNode):
return
if not self._volume_outline_color:
theme = self._application.getTheme()
if theme is None:
return
self._volume_outline_color = Color(*theme.getColor("volume_outline").getRgb())
self._x_axis_color = Color(*theme.getColor("x_axis").getRgb())
self._y_axis_color = Color(*theme.getColor("y_axis").getRgb())
self._z_axis_color = Color(*theme.getColor("z_axis").getRgb())
self._disallowed_area_color = Color(*theme.getColor("disallowed_area").getRgb())
self._error_area_color = Color(*theme.getColor("error_area").getRgb())
self._updateColors()
min_w = -self._width / 2
max_w = self._width / 2
@ -459,52 +514,10 @@ class BuildVolume(SceneNode):
self._origin_mesh = self._buildOriginMesh(origin)
disallowed_area_height = 0.1
disallowed_area_size = 0
if self._disallowed_areas:
mb = MeshBuilder()
color = self._disallowed_area_color
for polygon in self._disallowed_areas:
points = polygon.getPoints()
if len(points) == 0:
continue
self._disallowed_area_size = 0.
self._disallowed_area_mesh = self._buildDisallowedAreaMesh(min_w, max_w, min_h, max_h, min_d, max_d, disallowed_area_height)
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color = color)
previous_point = new_point
# Find the largest disallowed area to exclude it from the maximum scale bounds.
# This is a very nasty hack. This pretty much only works for UM machines.
# This disallowed area_size needs a -lot- of rework at some point in the future: TODO
if numpy.min(points[:, 1]) >= 0: # This filters out all areas that have points to the left of the centre. This is done to filter the skirt area.
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
else:
size = 0
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.build()
else:
self._disallowed_area_mesh = None
if self._error_areas:
mb = MeshBuilder()
for error_area in self._error_areas:
color = self._error_area_color
points = error_area.getPoints()
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color=color)
previous_point = new_point
self._error_mesh = mb.build()
else:
self._error_mesh = None
self._error_mesh = self._buildErrorMesh(min_w, max_w, min_h, max_h, min_d, max_d, disallowed_area_height)
self._volume_aabb = AxisAlignedBox(
minimum = Vector(min_w, min_h - 1.0, min_d),
@ -516,8 +529,8 @@ class BuildVolume(SceneNode):
# This is probably wrong in all other cases. TODO!
# The +1 and -1 is added as there is always a bit of extra room required to work properly.
scale_to_max_bounds = AxisAlignedBox(
minimum = Vector(min_w + bed_adhesion_size + 1, min_h, min_d + disallowed_area_size - bed_adhesion_size + 1),
maximum = Vector(max_w - bed_adhesion_size - 1, max_h - self._raft_thickness - self._extra_z_clearance, max_d - disallowed_area_size + bed_adhesion_size - 1)
minimum = Vector(min_w + bed_adhesion_size + 1, min_h, min_d + self._disallowed_area_size - bed_adhesion_size + 1),
maximum = Vector(max_w - bed_adhesion_size - 1, max_h - self._raft_thickness - self._extra_z_clearance, max_d - self._disallowed_area_size + bed_adhesion_size - 1)
)
self._application.getController().getScene()._maximum_bounds = scale_to_max_bounds # type: ignore