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Finishing up opengl 4.1 core profile things, it all works. CURA-3273
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4659d8616e
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4 changed files with 157 additions and 16 deletions
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@ -1,6 +1,8 @@
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[shaders]
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vertex41core =
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#version 410
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uniform highp mat4 u_modelViewProjectionMatrix;
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uniform highp mat4 u_modelMatrix;
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uniform highp mat4 u_viewProjectionMatrix;
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uniform lowp float u_active_extruder;
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@ -29,7 +31,6 @@ vertex41core =
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out lowp vec4 f_color;
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out highp vec3 f_vertex;
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out highp vec3 f_normal;
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out highp int f_extruder;
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void main()
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{
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@ -37,6 +38,7 @@ vertex41core =
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v1_vertex.y -= a_line_dim.y / 2; // half layer down
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vec4 world_space_vert = u_modelMatrix * v1_vertex;
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//gl_Position = u_modelViewProjectionMatrix * a_vertex; //world_space_vert;
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gl_Position = world_space_vert;
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// shade the color depending on the extruder index stored in the alpha component of the color
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@ -56,10 +58,10 @@ vertex41core =
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v_line_type = a_line_type;
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v_extruder_opacity = u_extruder_opacity;
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// for testing and backwards compatibility without geometry shader
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/*f_color = v_color;
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// for testing without geometry shader
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f_color = v_color;
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f_vertex = v_vertex;
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f_normal = v_normal;*/
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f_normal = v_normal;
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}
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geometry41core =
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@ -86,7 +88,6 @@ geometry41core =
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out vec4 f_color;
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out vec3 f_normal;
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out vec3 f_vertex;
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out uint f_extruder;
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void main()
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{
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@ -130,8 +131,6 @@ geometry41core =
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size_y = v_line_dim[0].y / 2 + 0.01;
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}
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f_extruder = v_extruder[0];
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g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position;
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g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z));
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g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0);
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