Move all decorators in the scene subfolder

This commit is contained in:
ChrisTerBeke 2018-01-03 15:09:19 +01:00
parent 62b06b063b
commit 08322d0a5e
18 changed files with 20 additions and 21 deletions

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@ -1,8 +1,8 @@
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Logger import Logger
from UM.Math.Vector import Vector
from cura.ShapeArray import ShapeArray
from cura import ZOffsetDecorator
from cura.Arranging.ShapeArray import ShapeArray
from cura.Scene import ZOffsetDecorator
from collections import namedtuple

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@ -10,9 +10,9 @@ from UM.Message import Message
from UM.i18n import i18nCatalog
i18n_catalog = i18nCatalog("cura")
from cura.ZOffsetDecorator import ZOffsetDecorator
from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
from cura.Arranging.Arrange import Arrange
from cura.ShapeArray import ShapeArray
from cura.Arranging.ShapeArray import ShapeArray
from typing import List

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@ -11,9 +11,9 @@ from UM.Message import Message
from UM.i18n import i18nCatalog
i18n_catalog = i18nCatalog("cura")
from cura.ZOffsetDecorator import ZOffsetDecorator
from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
from cura.Arranging.Arrange import Arrange
from cura.ShapeArray import ShapeArray
from cura.Arranging.ShapeArray import ShapeArray
from typing import List

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@ -0,0 +1,116 @@
import numpy
import copy
from UM.Math.Polygon import Polygon
## Polygon representation as an array for use with Arrange
class ShapeArray:
def __init__(self, arr, offset_x, offset_y, scale = 1):
self.arr = arr
self.offset_x = offset_x
self.offset_y = offset_y
self.scale = scale
## Instantiate from a bunch of vertices
# \param vertices
# \param scale scale the coordinates
@classmethod
def fromPolygon(cls, vertices, scale = 1):
# scale
vertices = vertices * scale
# flip y, x -> x, y
flip_vertices = numpy.zeros((vertices.shape))
flip_vertices[:, 0] = vertices[:, 1]
flip_vertices[:, 1] = vertices[:, 0]
flip_vertices = flip_vertices[::-1]
# offset, we want that all coordinates have positive values
offset_y = int(numpy.amin(flip_vertices[:, 0]))
offset_x = int(numpy.amin(flip_vertices[:, 1]))
flip_vertices[:, 0] = numpy.add(flip_vertices[:, 0], -offset_y)
flip_vertices[:, 1] = numpy.add(flip_vertices[:, 1], -offset_x)
shape = [int(numpy.amax(flip_vertices[:, 0])), int(numpy.amax(flip_vertices[:, 1]))]
arr = cls.arrayFromPolygon(shape, flip_vertices)
return cls(arr, offset_x, offset_y)
## Instantiate an offset and hull ShapeArray from a scene node.
# \param node source node where the convex hull must be present
# \param min_offset offset for the offset ShapeArray
# \param scale scale the coordinates
@classmethod
def fromNode(cls, node, min_offset, scale = 0.5):
transform = node._transformation
transform_x = transform._data[0][3]
transform_y = transform._data[2][3]
hull_verts = node.callDecoration("getConvexHull")
# If a model is too small then it will not contain any points
if hull_verts is None or not hull_verts.getPoints().any():
return None, None
# For one_at_a_time printing you need the convex hull head.
hull_head_verts = node.callDecoration("getConvexHullHead") or hull_verts
offset_verts = hull_head_verts.getMinkowskiHull(Polygon.approximatedCircle(min_offset))
offset_points = copy.deepcopy(offset_verts._points) # x, y
offset_points[:, 0] = numpy.add(offset_points[:, 0], -transform_x)
offset_points[:, 1] = numpy.add(offset_points[:, 1], -transform_y)
offset_shape_arr = ShapeArray.fromPolygon(offset_points, scale = scale)
hull_points = copy.deepcopy(hull_verts._points)
hull_points[:, 0] = numpy.add(hull_points[:, 0], -transform_x)
hull_points[:, 1] = numpy.add(hull_points[:, 1], -transform_y)
hull_shape_arr = ShapeArray.fromPolygon(hull_points, scale = scale) # x, y
return offset_shape_arr, hull_shape_arr
## Create np.array with dimensions defined by shape
# Fills polygon defined by vertices with ones, all other values zero
# Only works correctly for convex hull vertices
# Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
# \param shape numpy format shape, [x-size, y-size]
# \param vertices
@classmethod
def arrayFromPolygon(cls, shape, vertices):
base_array = numpy.zeros(shape, dtype=float) # Initialize your array of zeros
fill = numpy.ones(base_array.shape) * True # Initialize boolean array defining shape fill
# Create check array for each edge segment, combine into fill array
for k in range(vertices.shape[0]):
fill = numpy.all([fill, cls._check(vertices[k - 1], vertices[k], base_array)], axis=0)
# Set all values inside polygon to one
base_array[fill] = 1
return base_array
## Return indices that mark one side of the line, used by arrayFromPolygon
# Uses the line defined by p1 and p2 to check array of
# input indices against interpolated value
# Returns boolean array, with True inside and False outside of shape
# Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
# \param p1 2-tuple with x, y for point 1
# \param p2 2-tuple with x, y for point 2
# \param base_array boolean array to project the line on
@classmethod
def _check(cls, p1, p2, base_array):
if p1[0] == p2[0] and p1[1] == p2[1]:
return
idxs = numpy.indices(base_array.shape) # Create 3D array of indices
p1 = p1.astype(float)
p2 = p2.astype(float)
if p2[0] == p1[0]:
sign = numpy.sign(p2[1] - p1[1])
return idxs[1] * sign
if p2[1] == p1[1]:
sign = numpy.sign(p2[0] - p1[0])
return idxs[1] * sign
# Calculate max column idx for each row idx based on interpolated line between two points
max_col_idx = (idxs[0] - p1[0]) / (p2[0] - p1[0]) * (p2[1] - p1[1]) + p1[1]
sign = numpy.sign(p2[0] - p1[0])
return idxs[1] * sign <= max_col_idx * sign