Merge pull request #2758 from fieldOfView/feature_mesh_types

Improved mesh type UX (Per Model Settings)
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ChrisTerBeke 2017-11-29 13:24:38 +01:00 committed by GitHub
commit 0668f80792
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 168 additions and 42 deletions

View file

@ -27,25 +27,33 @@ class SolidView(View):
self._enabled_shader = None
self._disabled_shader = None
self._non_printing_shader = None
self._extruders_model = ExtrudersModel()
self._theme = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._theme:
self._theme = Application.getInstance().getTheme()
if not self._enabled_shader:
self._enabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
theme = Application.getInstance().getTheme()
self._enabled_shader.setUniformValue("u_overhangColor", Color(*theme.getColor("model_overhang").getRgb()))
self._enabled_shader.setUniformValue("u_overhangColor", Color(*self._theme.getColor("model_overhang").getRgb()))
if not self._disabled_shader:
self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
theme = Application.getInstance().getTheme()
self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*theme.getColor("model_unslicable").getRgb()))
self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*theme.getColor("model_unslicable_alt").getRgb()))
self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*self._theme.getColor("model_unslicable").getRgb()))
self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*self._theme.getColor("model_unslicable_alt").getRgb()))
self._disabled_shader.setUniformValue("u_width", 50.0)
if not self._non_printing_shader:
self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
self._non_printing_shader.setUniformValue("u_diffuseColor", Color(*self._theme.getColor("model_non_printing").getRgb()))
self._non_printing_shader.setUniformValue("u_opacity", 0.6)
global_container_stack = Application.getInstance().getGlobalContainerStack()
if global_container_stack:
support_extruder_nr = global_container_stack.getProperty("support_extruder_nr", "value")
@ -68,11 +76,19 @@ class SolidView(View):
uniforms = {}
shade_factor = 1.0
per_mesh_stack = node.callDecoration("getStack")
# Get color to render this mesh in from ExtrudersModel
extruder_index = 0
extruder_id = node.callDecoration("getActiveExtruder")
if extruder_id:
extruder_index = max(0, self._extruders_model.find("id", extruder_id))
# Use the support extruder instead of the active extruder if this is a support_mesh
if per_mesh_stack:
if per_mesh_stack.getProperty("support_mesh", "value"):
extruder_index = int(global_container_stack.getProperty("support_extruder_nr", "value"))
try:
material_color = self._extruders_model.getItem(extruder_index)["color"]
except KeyError:
@ -94,19 +110,17 @@ class SolidView(View):
except ValueError:
pass
if hasattr(node, "_outside_buildarea"):
if node._outside_buildarea:
renderer.queueNode(node, shader = self._disabled_shader)
if getattr(node, "_non_printing_mesh", False):
if per_mesh_stack and (per_mesh_stack.getProperty("infill_mesh", "value") or per_mesh_stack.getProperty("cutting_mesh", "value")):
renderer.queueNode(node, shader = self._non_printing_shader, uniforms = uniforms, transparent = True)
else:
renderer.queueNode(node, shader = self._enabled_shader, uniforms = uniforms)
renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
elif getattr(node, "_outside_buildarea", False):
renderer.queueNode(node, shader = self._disabled_shader)
else:
renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
renderer.queueNode(node, shader = self._enabled_shader, uniforms = uniforms)
if node.callDecoration("isGroup") and Selection.isSelected(node):
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
def endRendering(self):
pass
#def _onPreferenceChanged(self, preference):
#if preference == "view/show_overhang": ## Todo: This a printer only setting. Should be removed from Uranium.
#self._enabled_material = None