Update XRayView to render properly

This commit is contained in:
Arjen Hiemstra 2015-12-09 15:31:40 +01:00
parent 45d797515f
commit 042c575b18
3 changed files with 23 additions and 15 deletions

View file

@ -42,14 +42,11 @@ fragment =
result = layer0 * layer0.a + result * (1.0 - layer0.a);
vec4 layer2 = texture2D(u_layer2, v_uvs);
float intersection_count = (layer2.r * 255.0) / 5.0;
float intersection_count = (texture2D(u_layer2, v_uvs).r * 255.0) / 5.0;
if(mod(intersection_count, 2.0) == 1.0)
{
layer2 = u_error_color;
result = u_error_color;
}
result = layer2 * layer2.a + result * (1.0 - layer2.a);
vec4 sum = vec4(0.0);
for (int i = 0; i < 9; i++)