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Update XRayView to render properly
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parent
45d797515f
commit
042c575b18
3 changed files with 23 additions and 15 deletions
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@ -25,7 +25,7 @@ class XRayPass(RenderPass):
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if not self._shader:
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self._shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
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batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False)
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batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False, blend_mode = RenderBatch.BlendMode.Additive)
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for node in DepthFirstIterator(self._scene.getRoot()):
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if type(node) is SceneNode and node.getMeshData() and node.isVisible():
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batch.addItem(node.getWorldTransformation(), node.getMeshData())
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@ -33,8 +33,6 @@ class XRayPass(RenderPass):
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self.bind()
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self._gl.glDisable(self._gl.GL_DEPTH_TEST)
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self._gl.glEnable(self._gl.GL_BLEND)
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self._gl.glBlendFunc(self._gl.GL_SRC_ALPHA, self._gl.GL_ONE)
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batch.render(self._scene.getActiveCamera())
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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