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Re-use some render batches
This prevents us from having to re-create them everytime CURA-7106
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parent
b0ed47daf1
commit
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2 changed files with 8 additions and 4 deletions
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@ -186,7 +186,8 @@ class SolidView(View):
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self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0))) #Overhang angle of 0 causes no area at all to be marked as overhang.
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else:
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self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
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disabled_batch = renderer.createRenderBatch(shader = self._disabled_shader)
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renderer.addRenderBatch(disabled_batch)
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for node in DepthFirstIterator(scene.getRoot()):
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if node.render(renderer):
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continue
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@ -233,7 +234,7 @@ class SolidView(View):
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else:
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renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
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elif getattr(node, "_outside_buildarea", False):
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renderer.queueNode(node, shader = self._disabled_shader)
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disabled_batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
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elif per_mesh_stack and node.callDecoration("isSupportMesh"):
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# Render support meshes with a vertical stripe that is darker
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shade_factor = 0.6
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