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Clean-up & requirements update
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parent
6be979c670
commit
036a69c9cd
3 changed files with 11 additions and 8 deletions
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@ -5,6 +5,7 @@ from UM.Math.AxisAlignedBox import AxisAlignedBox
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from cura.PickingPass import PickingPass
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from cura.Scene.OverlayNode import OverlayNode, SceneNode
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from UM.Resources import Resources
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class NavlibClient(pynav.NavlibNavigationModel):
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@ -16,7 +17,7 @@ class NavlibClient(pynav.NavlibNavigationModel):
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self._was_pick = False
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self._hit_selection_only = False
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self._picking_pass = None
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self._pivot_node = OverlayNode(node=SceneNode(), image_path="resources/images/3dx_pivot.png", size=3.)
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self._pivot_node = OverlayNode(node=SceneNode(), image_path=Resources.getPath(Resources.Images, "3dx_pivot.png"), size=3.)
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def pick(self, x, y, check_selection = False, radius = 0.):
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@ -224,13 +225,13 @@ class NavlibClient(pynav.NavlibNavigationModel):
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if active_camera.isPerspective():
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camera_position = active_camera.getWorldPosition()
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dist = (camera_position - self._pivot_node.getWorldPosition()).length()
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scale = dist/400
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if scale < 1.0:
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scale = dist / 400.
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if scale < 1.:
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scale = scale * scale
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else:
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view_width = active_camera.getViewportWidth()
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current_size = view_width + (2 * active_camera.getZoomFactor() * view_width)
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scale = current_size / view_width * 5
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current_size = view_width + (2. * active_camera.getZoomFactor() * view_width)
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scale = current_size / view_width * 5.
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self._pivot_node.scale(scale)
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@ -253,7 +254,7 @@ class NavlibClient(pynav.NavlibNavigationModel):
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self._renderer.removeRenderPass(self._picking_pass)
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def set_pivot_position(self, position):
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self._pivot_node._target_node.setPosition(position=Vector(position._x, position._y, position._z), transform_space = 3)
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self._pivot_node._target_node.setPosition(position=Vector(position._x, position._y, position._z), transform_space = SceneNode.TransformSpace.World)
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def set_pivot_visible(self, visible):
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if visible:
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@ -14,7 +14,7 @@ except:
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from PyQt5.QtGui import QImage
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class OverlayNode(SceneNode):
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def __init__(self, node, image_path, parent=None, size=1.):
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def __init__(self, node, image_path, size, parent=None):
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super().__init__(parent)
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self._target_node = node
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self.setCalculateBoundingBox(False)
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@ -63,6 +63,6 @@ class OverlayNode(SceneNode):
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position_matrix.setByTranslation(node_position)
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camera_orientation = self._scene.getActiveCamera().getOrientation().toMatrix()
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renderer.queueNode(self._scene.getRoot(), shader=self._shader, mesh=self._drawed_mesh.getTransformed(position_matrix.multiply(camera_orientation)), type=3)
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renderer.queueNode(self._scene.getRoot(), shader=self._shader, mesh=self._drawed_mesh.getTransformed(position_matrix.multiply(camera_orientation)), overlay=True)
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return True # This node does it's own rendering.
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@ -406,3 +406,5 @@ pywin32-ctypes==0.2.0; \
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charset-normalizer==2.1.0; \
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--hash=sha256:5189b6f22b01957427f35b6a08d9a0bc45b46d3788ef5a92e978433c7a35f8a5
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pynavlib==0.9.1;
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