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Call resetLayerData() before adding LayerDataDecorator to scene node rather than afterwards.
This ensures that the layer data is reset before the scene is rendered.
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a52889a601
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1 changed files with 4 additions and 4 deletions
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@ -208,6 +208,10 @@ class ProcessSlicedLayersJob(Job):
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self._progress_message.hide()
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self._progress_message.hide()
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return
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return
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view = Application.getInstance().getController().getActiveView()
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if view.getPluginId() == "SimulationView":
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view.resetLayerData()
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# Add LayerDataDecorator to scene node to indicate that the node has layer data
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# Add LayerDataDecorator to scene node to indicate that the node has layer data
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decorator = LayerDataDecorator.LayerDataDecorator()
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decorator = LayerDataDecorator.LayerDataDecorator()
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decorator.setLayerData(layer_mesh)
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decorator.setLayerData(layer_mesh)
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@ -226,10 +230,6 @@ class ProcessSlicedLayersJob(Job):
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if self._progress_message:
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if self._progress_message:
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self._progress_message.setProgress(100)
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self._progress_message.setProgress(100)
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view = Application.getInstance().getController().getActiveView()
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if view.getPluginId() == "SimulationView":
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view.resetLayerData()
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if self._progress_message:
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if self._progress_message:
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self._progress_message.hide()
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self._progress_message.hide()
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