remove outdated unused shader functions

This commit is contained in:
Tim Kuipers 2020-01-03 17:18:29 +01:00
parent ffa16727fe
commit 01643f5fee

View file

@ -40,13 +40,6 @@ fragment =
float kernel[9];
float hash12(vec2 p)
{
vec2 pp = p * 1234.3;
vec2 p2 = fract(pp) + fract(dot(pp, pp.yx + vec2(12.0,51.0)));
return fract(fract(p2.x * p2.y) * 123.312);
}
void main()
{
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
@ -122,13 +115,6 @@ fragment41core =
float kernel[9];
float hash12(vec2 p)
{
vec2 pp = p * 1234.3;
vec2 p2 = fract(pp) + fract(dot(pp, pp.yx + vec2(12.0,51.0)));
return fract(fract(p2.x * p2.y) * 123.312);
}
void main()
{
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;