/** * Marlin 3D Printer Firmware * Copyright (c) 2023 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /** * Custom Status Screen bitmap * * Place this file in the root with your configuration files * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h. * * Use the Marlin Bitmap Converter to make your own: * https://marlinfw.org/tools/u8glib/converter.html */ // // Status Screen Logo bitmap // /** * Made with Marlin Bitmap Converter * https://marlinfw.org/tools/u8glib/converter.html * * This bitmap from 40x18 C/C++ data */ #define STATUS_LOGO_Y 6 #define STATUS_LOGO_WIDTH 40 const unsigned char status_logo_bmp[] PROGMEM = { B11111000,B00000001,B10000000,B00000000,B00001100, // #####..........##...................##.. B01001000,B00000000,B10000000,B00000000,B00010010, // .#..#...........#..................#..#. B01000011,B11000011,B10001100,B11010000,B00000010, // .#....####....###...##..##.#..........#. B01110001,B00100100,B10010010,B01100111,B11001100, // .###...#..#..#..#..#..#..##..#####..##.. B01000001,B00100100,B10011110,B01000000,B00000010, // .#.....#..#..#..#..####..#............#. B01001001,B00100100,B10010000,B01000000,B00010010, // .#..#..#..#..#..#..#.....#.........#..#. B11111011,B10110011,B11001110,B11100000,B00001100, // #####.###.##..####..###.###.........##.. B00000000,B00000000,B00000000,B00000000,B00000000, // ........................................ B00000000,B00000000,B00000000,B00000000,B00000000, // ........................................ B00000001,B11011100,B00000000,B00000000,B00000000, // .......###.###.......................... B00000000,B11001000,B00000000,B00000000,B00000000, // ........##..#........................... B00000000,B11001000,B00000000,B00000000,B00000000, // ........##..#........................... B00000000,B10101000,B11100001,B11000000,B00000000, // ........#.#.#...###....###.............. B00000000,B10101001,B00010010,B00100000,B00000000, // ........#.#.#..#...#..#...#............. B00000000,B10101001,B11110010,B00100000,B00000000, // ........#.#.#..#####..#...#............. B00000000,B10011001,B00000010,B00100000,B00000000, // ........#..##..#......#...#............. B00000000,B10011001,B00010010,B00100000,B00000000, // ........#..##..#...#..#...#............. B00000001,B11001000,B11100001,B11000000,B00000000 // .......###..#...###....###.............. }; // // Use default bitmaps // #define STATUS_HOTEND_ANIM #define STATUS_BED_ANIM #define STATUS_HEATERS_XSPACE 20 #if HOTENDS < 2 #define STATUS_HEATERS_X 48 #define STATUS_BED_X 72 #else #define STATUS_HEATERS_X 40 #define STATUS_BED_X 80 #endif