Move BOOT_MARLIN_LOGO_SMALL option

This commit is contained in:
Scott Lahteine 2020-12-27 19:55:25 -06:00
parent 1b3285a757
commit d279cd9a17
214 changed files with 642 additions and 214 deletions

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1141,6 +1141,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1451,7 +1454,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 1000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1139,6 +1139,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1449,7 +1452,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1144,6 +1144,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1454,7 +1457,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1148,6 +1148,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1458,7 +1461,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 500 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 4
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1141,6 +1141,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1451,7 +1454,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1141,6 +1141,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1451,7 +1454,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1141,6 +1141,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1451,7 +1454,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 500
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 4
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1144,6 +1144,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1454,7 +1457,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

View file

@ -1140,6 +1140,9 @@
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#endif
// Scroll a longer status message into view
@ -1450,7 +1453,6 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options

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