🩹 Sort out boot/status screen

This commit is contained in:
Scott Lahteine 2023-04-30 18:34:02 -05:00
parent d6c7e495b5
commit bb3ea26051
311 changed files with 4043 additions and 3732 deletions

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1550,21 +1550,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 1000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 1000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
//#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
//#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1546,21 +1546,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1549,21 +1549,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1540,21 +1540,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 500 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 500 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1543,21 +1543,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 2000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 2000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1542,21 +1542,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

View file

@ -1541,21 +1541,22 @@
* We encourage you to take advantage of this new feature and we also
* respectfully request that you retain the unmodified Marlin boot screen.
*/
#if ANY(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#define SHOW_BOOTSCREEN // Show the Marlin bootscreen on startup. ** ENABLE FOR PRODUCTION **
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#if EITHER(HAS_MARLINUI_U8GLIB, TOUCH_UI_FTDI_EVE)
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#endif
#if HAS_MARLINUI_U8GLIB
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu

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