🎨 Obstacle cleanup

Followup to 6de8b37433
This commit is contained in:
Scott Lahteine 2023-02-18 00:58:58 -06:00
parent b17de988b2
commit b27d121b6b
337 changed files with 1348 additions and 1348 deletions

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2157,8 +2157,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2158,8 +2158,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2153,8 +2153,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2084,8 +2084,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2084,8 +2084,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2084,8 +2084,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2084,8 +2084,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2138,8 +2138,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2097,8 +2097,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2094,8 +2094,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2076,8 +2076,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2076,8 +2076,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2096,8 +2096,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2085,8 +2085,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2092,8 +2092,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2094,8 +2094,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2087,8 +2087,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2087,8 +2087,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2080,8 +2080,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2082,8 +2082,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2103,8 +2103,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2106,8 +2106,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2077,8 +2077,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2081,8 +2081,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2083,8 +2083,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2079,8 +2079,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

View file

@ -2078,8 +2078,8 @@
// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
// The probed grid must be inset for G29 J. This is okay, since it is
// only used to compute a linear transformation for the mesh itself.

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