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337 changed files with 1348 additions and 1348 deletions
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@ -2075,10 +2075,10 @@
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#define CLIP_H 14 // Bed clip height, should be padded a few mm over its physical size
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// Obstacle Rectangles defined as { X1, Y1, X2, Y2 }
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#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
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#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
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#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
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#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, ((Y_BED_SIZE) - (CLIP_H)), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
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#define OBSTACLE1 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) / 4 + (CLIP_W) / 2, CLIP_H }
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#define OBSTACLE2 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, 0, (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, CLIP_H }
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#define OBSTACLE3 { (X_BED_SIZE) / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) / 4 + (CLIP_W) / 2, Y_BED_SIZE }
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#define OBSTACLE4 { (X_BED_SIZE) * 3 / 4 - (CLIP_W) / 2, (Y_BED_SIZE) - (CLIP_H), (X_BED_SIZE) * 3 / 4 + (CLIP_W) / 2, Y_BED_SIZE }
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// The probed grid must be inset for G29 J. This is okay, since it is
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// only used to compute a linear transformation for the mesh itself.
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