🔧 IA_CREALITY_BOOT_DELAY

MarlinFirmware/Marlin#25493
This commit is contained in:
Scott Lahteine 2023-03-14 18:47:07 -05:00
parent 07cdfc6450
commit a49588b4a9
338 changed files with 676 additions and 338 deletions

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3105,6 +3105,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3158,6 +3158,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3159,6 +3159,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3081,6 +3081,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3081,6 +3081,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3173,6 +3173,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3084,6 +3084,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3084,6 +3084,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3081,6 +3081,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3081,6 +3081,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3086,6 +3086,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3086,6 +3086,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3086,6 +3086,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3139,6 +3139,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3099,6 +3099,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3095,6 +3095,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3077,6 +3077,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3083,6 +3083,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3083,6 +3083,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3109,6 +3109,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3098,6 +3098,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3093,6 +3093,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3081,6 +3081,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3085,6 +3085,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3095,6 +3095,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3088,6 +3088,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3088,6 +3088,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3094,6 +3094,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3094,6 +3094,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3083,6 +3083,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3108,6 +3108,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3113,6 +3113,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3090,6 +3090,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3091,6 +3091,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3092,6 +3092,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3085,6 +3085,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3085,6 +3085,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3084,6 +3084,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3077,6 +3077,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3087,6 +3087,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3083,6 +3083,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3082,6 +3082,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3083,6 +3083,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3085,6 +3085,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3092,6 +3092,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3080,6 +3080,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

View file

@ -3079,6 +3079,7 @@
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif
//

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