mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-06 22:47:35 -06:00
parent
07cdfc6450
commit
a49588b4a9
338 changed files with 676 additions and 338 deletions
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@ -3079,6 +3079,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3105,6 +3105,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3080,6 +3080,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3080,6 +3080,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3158,6 +3158,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3159,6 +3159,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3079,6 +3079,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3080,6 +3080,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3081,6 +3081,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3081,6 +3081,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3173,6 +3173,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3084,6 +3084,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3084,6 +3084,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3079,6 +3079,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3082,6 +3082,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3081,6 +3081,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3081,6 +3081,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3091,6 +3091,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3091,6 +3091,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3086,6 +3086,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3086,6 +3086,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3099,6 +3099,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3080,6 +3080,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3079,6 +3079,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3095,6 +3095,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3083,6 +3083,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3098,6 +3098,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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@ -3080,6 +3080,7 @@
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
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//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
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//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
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#endif
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//
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#define USE_MKS_GREEN_UI
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#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3081,6 +3081,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3085,6 +3085,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3095,6 +3095,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3088,6 +3088,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3088,6 +3088,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3094,6 +3094,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3082,6 +3082,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3094,6 +3094,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3082,6 +3082,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3083,6 +3083,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3108,6 +3108,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3113,6 +3113,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3090,6 +3090,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3091,6 +3091,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3091,6 +3091,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3092,6 +3092,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3085,6 +3085,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3085,6 +3085,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3084,6 +3084,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3077,6 +3077,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3082,6 +3082,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3087,6 +3087,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3083,6 +3083,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3082,6 +3082,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3083,6 +3083,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3085,6 +3085,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3092,6 +3092,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3080,6 +3080,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -3079,6 +3079,7 @@
|
|||
#define USE_MKS_GREEN_UI
|
||||
#elif DGUS_UI_IS(IA_CREALITY)
|
||||
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
|
||||
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
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Add a link
Reference in a new issue