🔧 IA_CREALITY_BOOT_DELAY

MarlinFirmware/Marlin#25493
This commit is contained in:
Scott Lahteine 2023-03-14 18:47:07 -05:00
parent 07cdfc6450
commit a49588b4a9
338 changed files with 676 additions and 338 deletions

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3104,7 +3104,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3157,7 +3157,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3158,7 +3158,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3080,7 +3080,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3080,7 +3080,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3172,7 +3172,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3083,7 +3083,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3083,7 +3083,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3080,7 +3080,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3080,7 +3080,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3085,7 +3085,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3085,7 +3085,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3085,7 +3085,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3138,7 +3138,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3098,7 +3098,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3094,7 +3094,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3076,7 +3076,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3082,7 +3082,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3082,7 +3082,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3108,7 +3108,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3097,7 +3097,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3092,7 +3092,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3080,7 +3080,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3084,7 +3084,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3094,7 +3094,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3087,7 +3087,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3087,7 +3087,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3093,7 +3093,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3093,7 +3093,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3082,7 +3082,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3107,7 +3107,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3112,7 +3112,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3089,7 +3089,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3090,7 +3090,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3091,7 +3091,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3084,7 +3084,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3084,7 +3084,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3083,7 +3083,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3076,7 +3076,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3086,7 +3086,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3082,7 +3082,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

View file

@ -3081,7 +3081,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3082,7 +3082,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3084,7 +3084,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3091,7 +3091,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3079,7 +3079,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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@ -3078,7 +3078,8 @@
#if DGUS_UI_IS(MKS) #if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI #define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY) #elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays //#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
//#define IA_CREALITY_BOOT_DELAY 1500 // (ms)
#endif #endif
// //

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