🐛 Use FAN_INVERTING for JG Aurora A1/A5S (#909)

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Kook 2023-03-21 23:54:42 -07:00 committed by GitHub
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commit a22325ccec
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2 changed files with 14 additions and 14 deletions

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@ -203,7 +203,7 @@
#define HEATER_BED_INVERTING true
#define HEATER_0_INVERTING true
//#define HEATER_1_INVERTING false
#define FAN_ACTIVE_STATE LOW
#define FAN_INVERTING true
//
// Heated Bed Bang-Bang options
@ -1896,7 +1896,7 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
@ -2712,12 +2712,12 @@
// For Bowden, the full length of the tube and nozzle.
// For direct drive, the full length of the nozzle.
// Set to 0 for manual unloading.
#define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load.
#define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material.
#define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load.
#define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material.
// 0 to disable start loading and skip to fast load only
#define FILAMENT_CHANGE_FAST_LOAD_FEEDRATE 6 // (mm/s) Load filament feedrate. This can be pretty fast.
#define FILAMENT_CHANGE_FAST_LOAD_ACCEL 25 // (mm/s^2) Lower acceleration may allow a faster feedrate.
#define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle.
#define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle.
// For Bowden, the full length of the tube and nozzle.
// For direct drive, the full length of the nozzle.
//#define ADVANCED_PAUSE_CONTINUOUS_PURGE // Purge continuously up to the purge length until interrupted.
@ -2741,10 +2741,10 @@
//#define FILAMENT_CHANGE_RESUME_ON_INSERT // Automatically continue / load filament when runout sensor is triggered again.
//#define PAUSE_REHEAT_FAST_RESUME // Reduce number of waits by not prompting again post-timeout before continuing.
#define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change.
#define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change.
//#define HOME_BEFORE_FILAMENT_CHANGE // If needed, home before parking for filament change
#define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu.
#define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu.
//#define FILAMENT_UNLOAD_ALL_EXTRUDERS // Allow M702 to unload all extruders above a minimum target temp (as set by M302)
#endif

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@ -203,7 +203,7 @@
#define HEATER_BED_INVERTING true
#define HEATER_0_INVERTING true
//#define HEATER_1_INVERTING false
#define FAN_ACTIVE_STATE LOW
#define FAN_INVERTING true
//
// Heated Bed Bang-Bang options
@ -1896,7 +1896,7 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
@ -2712,12 +2712,12 @@
// For Bowden, the full length of the tube and nozzle.
// For direct drive, the full length of the nozzle.
// Set to 0 for manual unloading.
#define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load.
#define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material.
#define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load.
#define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material.
// 0 to disable start loading and skip to fast load only
#define FILAMENT_CHANGE_FAST_LOAD_FEEDRATE 6 // (mm/s) Load filament feedrate. This can be pretty fast.
#define FILAMENT_CHANGE_FAST_LOAD_ACCEL 25 // (mm/s^2) Lower acceleration may allow a faster feedrate.
#define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle.
#define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle.
// For Bowden, the full length of the tube and nozzle.
// For direct drive, the full length of the nozzle.
//#define ADVANCED_PAUSE_CONTINUOUS_PURGE // Purge continuously up to the purge length until interrupted.
@ -2741,10 +2741,10 @@
//#define FILAMENT_CHANGE_RESUME_ON_INSERT // Automatically continue / load filament when runout sensor is triggered again.
//#define PAUSE_REHEAT_FAST_RESUME // Reduce number of waits by not prompting again post-timeout before continuing.
#define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change.
#define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change.
//#define HOME_BEFORE_FILAMENT_CHANGE // If needed, home before parking for filament change
#define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu.
#define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu.
//#define FILAMENT_UNLOAD_ALL_EXTRUDERS // Allow M702 to unload all extruders above a minimum target temp (as set by M302)
#endif