IA_CREALITY screen rotation

MarlinFirmware/Marlin#25397
This commit is contained in:
Scott Lahteine 2023-02-18 03:42:39 -06:00
parent b27d121b6b
commit 86bb14e87f
337 changed files with 674 additions and 0 deletions

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3088,6 +3088,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3144,6 +3144,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3145,6 +3145,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3159,6 +3159,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3072,6 +3072,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3072,6 +3072,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3072,6 +3072,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3125,6 +3125,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3085,6 +3085,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3081,6 +3081,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3063,6 +3063,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3095,6 +3095,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3084,6 +3084,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3079,6 +3079,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3081,6 +3081,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3074,6 +3074,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3074,6 +3074,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3080,6 +3080,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3080,6 +3080,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3094,6 +3094,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3099,6 +3099,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3076,6 +3076,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3078,6 +3078,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
#define DGUS_LCD_UI CREALITY_TOUCH
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3073,6 +3073,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3078,6 +3078,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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