IA_CREALITY screen rotation

MarlinFirmware/Marlin#25397
This commit is contained in:
Scott Lahteine 2023-02-18 03:42:39 -06:00
parent b27d121b6b
commit 86bb14e87f
337 changed files with 674 additions and 0 deletions

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3067,6 +3067,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3076,6 +3076,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3076,6 +3076,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//