IA_CREALITY screen rotation

MarlinFirmware/Marlin#25397
This commit is contained in:
Scott Lahteine 2023-02-18 03:42:39 -06:00
parent b27d121b6b
commit 86bb14e87f
337 changed files with 674 additions and 0 deletions

View file

@ -3074,6 +3074,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3074,6 +3074,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3080,6 +3080,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3080,6 +3080,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3094,6 +3094,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3099,6 +3099,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3076,6 +3076,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3077,6 +3077,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3078,6 +3078,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3070,6 +3070,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
#define DGUS_LCD_UI CREALITY_TOUCH
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3073,6 +3073,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3068,6 +3068,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3078,6 +3078,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3075,6 +3075,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3071,6 +3071,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3065,6 +3065,8 @@
#define DGUS_LCD_UI RELOADED
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
#define LCD_SERIAL_PORT 1

View file

@ -3082,6 +3082,8 @@
#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
#define LCD_SERIAL_PORT 2

View file

@ -3075,6 +3075,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

View file

@ -3090,6 +3090,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3135,6 +3135,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3064,6 +3064,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3066,6 +3066,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3069,6 +3069,8 @@
//#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
//

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@ -3076,6 +3076,8 @@
#define DGUS_LCD_UI ORIGIN
#if DGUS_UI_IS(MKS)
#define USE_MKS_GREEN_UI
#elif DGUS_UI_IS(IA_CREALITY)
//#define LCD_SCREEN_ROTATE 90 // Portrait Mode or 800x480 displays
#endif
#define LCD_SERIAL_PORT 3