mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-06 22:47:35 -06:00
parent
304bfea7ed
commit
5afe4624a3
354 changed files with 2127 additions and 1773 deletions
|
@ -1776,9 +1776,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2269,8 +2270,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1846,9 +1846,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2349,8 +2350,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 4 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 4 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1847,9 +1847,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2350,8 +2351,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 4 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 4 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1817,9 +1817,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2351,16 +2352,16 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
|
||||
// Anet A6 with new X-Axis
|
||||
//#define Z_SAFE_HOMING_X_POINT 113 // X point for Z homing
|
||||
//#define Z_SAFE_HOMING_Y_POINT 112 // Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_X_POINT 113 // (mm) X point for Z homing
|
||||
//#define Z_SAFE_HOMING_Y_POINT 112 // (mm) Y point for Z homing
|
||||
|
||||
// Anet A6 with new X-Axis and defined X_HOME_POS -7, Y_HOME_POS -6
|
||||
//#define Z_SAFE_HOMING_X_POINT 107 // X point for Z homing
|
||||
//#define Z_SAFE_HOMING_Y_POINT 107 // Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_X_POINT 107 // (mm) X point for Z homing
|
||||
//#define Z_SAFE_HOMING_Y_POINT 107 // (mm) Y point for Z homing
|
||||
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
|
|
@ -1780,9 +1780,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1783,9 +1783,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2276,8 +2277,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1783,9 +1783,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2276,8 +2277,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1783,9 +1783,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2276,8 +2277,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1783,9 +1783,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2276,8 +2277,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1780,9 +1780,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 6 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
#define Z_AFTER_HOMING 2 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1833,9 +1833,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2330,8 +2331,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1793,9 +1793,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2289,8 +2290,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1793,9 +1793,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2286,8 +2287,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 8 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1775,9 +1775,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2268,8 +2269,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1775,9 +1775,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2268,8 +2269,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1788,9 +1788,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2284,8 +2285,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1784,9 +1784,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2277,8 +2278,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1791,9 +1791,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2284,8 +2285,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
#define Z_IDLE_HEIGHT Z_MAX_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1793,9 +1793,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2286,8 +2287,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1785,9 +1785,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2278,8 +2279,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1785,9 +1785,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2278,8 +2279,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1786,9 +1786,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2279,8 +2280,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
#define Z_IDLE_HEIGHT Z_MAX_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 0 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2272,8 +2273,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 45) / 2) // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 45) / 2) // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 45) / 2) // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 45) / 2) // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1779,9 +1779,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1780,9 +1780,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2274,8 +2275,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1797,9 +1797,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2299,8 +2300,8 @@
|
|||
#endif
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1800,9 +1800,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2304,8 +2305,8 @@
|
|||
#endif
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1776,9 +1776,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2269,8 +2270,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1776,9 +1776,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2269,8 +2270,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT (X_BED_SIZE / 2) // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT (Y_BED_SIZE / 2) // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT (X_BED_SIZE / 2) // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT (Y_BED_SIZE / 2) // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2273,8 +2274,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 15 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
#define Z_AFTER_HOMING 5 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 10) / 2) // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 10) / 2) // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 10) / 2) // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 10) / 2) // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1781,9 +1781,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2275,8 +2276,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT (X_CENTER) - 5 // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT (Y_CENTER) - 5 // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT (X_CENTER) - 5 // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT (Y_CENTER) - 5 // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1776,9 +1776,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2269,8 +2270,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1777,9 +1777,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2270,8 +2271,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
//#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1778,9 +1778,10 @@
|
|||
//#define Z_IDLE_HEIGHT Z_HOME_POS
|
||||
|
||||
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
|
||||
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding.
|
||||
// You'll need this much clearance above Z_MAX_POS to avoid grinding.
|
||||
|
||||
#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
|
||||
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
|
||||
|
||||
// Direction of endstops when homing; 1=MAX, -1=MIN
|
||||
// :[-1,1]
|
||||
|
@ -2271,8 +2272,8 @@
|
|||
#define Z_SAFE_HOMING
|
||||
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing
|
||||
#define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
|
||||
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
|
||||
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
|
||||
#endif
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue