XY_AFTER_HOMING

MarlinFirmware/Marlin#26469
This commit is contained in:
Scott Lahteine 2023-11-28 01:06:39 -06:00
parent 304bfea7ed
commit 5afe4624a3
354 changed files with 2127 additions and 1773 deletions

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@ -1775,10 +1775,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2269,8 +2270,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1845,10 +1845,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2349,8 +2350,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT 4 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT 4 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1846,10 +1846,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2350,8 +2351,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT 4 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT 4 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1816,10 +1816,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2351,16 +2352,16 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
// Anet A6 with new X-Axis // Anet A6 with new X-Axis
//#define Z_SAFE_HOMING_X_POINT 113 // X point for Z homing //#define Z_SAFE_HOMING_X_POINT 113 // (mm) X point for Z homing
//#define Z_SAFE_HOMING_Y_POINT 112 // Y point for Z homing //#define Z_SAFE_HOMING_Y_POINT 112 // (mm) Y point for Z homing
// Anet A6 with new X-Axis and defined X_HOME_POS -7, Y_HOME_POS -6 // Anet A6 with new X-Axis and defined X_HOME_POS -7, Y_HOME_POS -6
//#define Z_SAFE_HOMING_X_POINT 107 // X point for Z homing //#define Z_SAFE_HOMING_X_POINT 107 // (mm) X point for Z homing
//#define Z_SAFE_HOMING_Y_POINT 107 // Y point for Z homing //#define Z_SAFE_HOMING_Y_POINT 107 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1779,10 +1779,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1782,10 +1782,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2276,8 +2277,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1782,10 +1782,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2276,8 +2277,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1782,10 +1782,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2276,8 +2277,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1782,10 +1782,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2276,8 +2277,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1779,10 +1779,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 6 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 6 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
#define Z_AFTER_HOMING 2 // (mm) Height to move to after homing (if Z was homed) #define Z_AFTER_HOMING 2 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1832,10 +1832,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2330,8 +2331,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1792,10 +1792,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2289,8 +2290,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1792,10 +1792,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2286,8 +2287,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 8 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 8 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1774,10 +1774,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2268,8 +2269,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1774,10 +1774,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2268,8 +2269,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1787,10 +1787,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2284,8 +2285,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1783,10 +1783,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2277,8 +2278,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1790,10 +1790,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 3 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2284,8 +2285,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
#define Z_IDLE_HEIGHT Z_MAX_POS #define Z_IDLE_HEIGHT Z_MAX_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1792,10 +1792,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2286,8 +2287,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1784,10 +1784,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2278,8 +2279,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1784,10 +1784,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2278,8 +2279,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1785,10 +1785,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 5 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2279,8 +2280,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
#define Z_IDLE_HEIGHT Z_MAX_POS #define Z_IDLE_HEIGHT Z_MAX_POS
#define Z_CLEARANCE_FOR_HOMING 0 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 0 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2272,8 +2273,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 45) / 2) // X point for Z homing #define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 45) / 2) // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 45) / 2) // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 45) / 2) // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1778,10 +1778,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1779,10 +1779,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2274,8 +2275,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1796,10 +1796,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2299,8 +2300,8 @@
#endif #endif
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1799,10 +1799,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2304,8 +2305,8 @@
#endif #endif
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1775,10 +1775,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2269,8 +2270,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1775,10 +1775,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2269,8 +2270,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) #define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT (X_BED_SIZE / 2) // X point for Z homing #define Z_SAFE_HOMING_X_POINT (X_BED_SIZE / 2) // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT (Y_BED_SIZE / 2) // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT (Y_BED_SIZE / 2) // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing #define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing #define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT 150 // X point for Z homing #define Z_SAFE_HOMING_X_POINT 150 // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT 150 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT 150 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2273,8 +2274,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 15 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 15 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
#define Z_AFTER_HOMING 5 // (mm) Height to move to after homing (if Z was homed) #define Z_AFTER_HOMING 5 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 10) / 2) // X point for Z homing #define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE - 10) / 2) // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 10) / 2) // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT ((Y_BED_SIZE - 10) / 2) // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1780,10 +1780,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2275,8 +2276,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT (X_CENTER) - 5 // X point for Z homing #define Z_SAFE_HOMING_X_POINT (X_CENTER) - 5 // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT (Y_CENTER) - 5 // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT (Y_CENTER) - 5 // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1775,10 +1775,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2269,8 +2270,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1776,10 +1776,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2270,8 +2271,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
//#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_CLEARANCE_FOR_HOMING 4 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
//#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) //#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
//#define Z_SAFE_HOMING //#define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

View file

@ -1777,10 +1777,11 @@
*/ */
//#define Z_IDLE_HEIGHT Z_HOME_POS //#define Z_IDLE_HEIGHT Z_HOME_POS
#define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ... #define Z_CLEARANCE_FOR_HOMING 10 // (mm) Minimal Z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure to have this much clearance over your Z_MAX_POS to prevent grinding. // You'll need this much clearance above Z_MAX_POS to avoid grinding.
#define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed) #define Z_AFTER_HOMING 10 // (mm) Height to move to after homing (if Z was homed)
//#define XY_AFTER_HOMING { 10, 10 } // (mm) Move to an XY position after homing (and raising Z)
// Direction of endstops when homing; 1=MAX, -1=MIN // Direction of endstops when homing; 1=MAX, -1=MIN
// :[-1,1] // :[-1,1]
@ -2271,8 +2272,8 @@
#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT X_CENTER // X point for Z homing #define Z_SAFE_HOMING_X_POINT X_CENTER // (mm) X point for Z homing
#define Z_SAFE_HOMING_Y_POINT Y_CENTER // Y point for Z homing #define Z_SAFE_HOMING_Y_POINT Y_CENTER // (mm) Y point for Z homing
//#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position //#define Z_SAFE_HOMING_POINT_ABSOLUTE // Ignore home offsets (M206) for Z homing position
#endif #endif

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