🔧 DWIN_CREALITY_LCD_ENHANCED => DWIN_LCD_PROUI

MarlinFirmware/Marlin#23878
This commit is contained in:
Scott Lahteine 2022-03-10 17:48:58 -06:00
parent ff280545d8
commit 2aa0cc7f06
584 changed files with 862 additions and 862 deletions

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@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2850,7 +2850,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
#define LCD_TIMEOUT_TO_STATUS 60000

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@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2897,7 +2897,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1347,11 +1347,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2898,7 +2898,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2912,7 +2912,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2823,7 +2823,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2823,7 +2823,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2821,7 +2821,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
#define LCD_TIMEOUT_TO_STATUS 60000

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@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
#define LCD_TIMEOUT_TO_STATUS 15000

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@ -2857,7 +2857,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2857,7 +2857,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2857,7 +2857,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2857,7 +2857,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2852,7 +2852,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2852,7 +2852,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2852,7 +2852,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2822,7 +2822,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2854,7 +2854,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1342,11 +1342,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2834,7 +2834,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2772,7 +2772,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1331,11 +1331,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2839,7 +2839,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2839,7 +2839,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2824,7 +2824,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2833,7 +2833,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2832,7 +2832,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1346,11 +1346,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
#define LCD_TIMEOUT_TO_STATUS 60000

View file

@ -2819,7 +2819,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2820,7 +2820,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

View file

@ -1338,11 +1338,11 @@
#endif // HAS_MARLINUI_MENU
#if ANY(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED, DWIN_CREALITY_LCD_JYERSUI)
#if ANY(HAS_DISPLAY, DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
//#define SOUND_MENU_ITEM // Add a mute option to the LCD menu
#endif
#if EITHER(HAS_DISPLAY, DWIN_CREALITY_LCD_ENHANCED)
#if EITHER(HAS_DISPLAY, DWIN_LCD_PROUI)
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000

View file

@ -2826,7 +2826,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)

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